Arma 3
Madin AI - Dynamic AI spawn/systems
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Actualizare: 26 febr. 2020 @ 1:21

Actualizare: 26 febr. 2020 @ 0:49

- Fixed option to force ai to move to zeus waypoints
- disable AI for units in AIR vehicles
- Add "Allow flee" checkbox, disabled by default
- Change default value of ptsd on hit to 0
- Workaround for ACE double EH killed bug in respPoint

Actualizare: 21 ian. 2020 @ 15:09

Actualizare: 21 ian. 2020 @ 14:45

Actualizare: 21 ian. 2020 @ 8:30

Some minor fixes:
- respPoint now stops when nearby buildings get destroyed
- missed text in CBA settings
- adjustments to AI skill when under suppression
- some typos
- overall "cleaning" of code, still some work to do and new features™

Actualizare: 18 dec. 2019 @ 1:28

- removed "findEmptyPos" that could freeze game
- Added optional "Force move / formation" - Force AI to move to waypoint placed by zeus. (CBA settings)
- flee distance - How far the bots will run when under fire (PTSD, CBA settings)

Actualizare: 19 nov. 2019 @ 3:38

fix "CBA crash" for vehicle AI

Actualizare: 15 nov. 2019 @ 8:12

fix server freeze when AI found hostile aircraft

Actualizare: 4 oct. 2019 @ 14:49

*minor fixes
(last time i updated wrong commit to WS, whoops)

Actualizare: 28 sept. 2019 @ 6:39

added bikey