Sid Meier's Civilization VI

Sid Meier's Civilization VI

Wildlife
Ergebnisse 1–9 von 9
Update: 16. Okt. 2019 um 3:59

- Stop Wildlife Jaguar .artdef from interfering with S&T:UU/Moar Units Jaguar .artdef scaling.

Update: 16. Okt. 2019 um 0:10

- Wildlife units will no longer spawn after the Industrial Era. (This also allows the mod to work properly without the Gathering Storm Expansion again).

Update: 7. Okt. 2019 um 2:40

-Add framework for Units spawning in particular eras.

Update: 23. Aug. 2019 um 11:21

-added qiuwdatusa's japanese Translation

Update: 8. Aug. 2019 um 11:08

Update: 1. Aug. 2019 um 11:33

-Completely new Lua Code, with the possibility for everyone to change the spawn rate by themselves
-Chinese Translation added.

Update: 13. Jul. 2019 um 8:33

-Language Support added for russian, korean, and polish languages, thanks to 스로이_스

Update: 11. Jul. 2019 um 12:39

- Spawn Rate is decreased, so animals will spawn less common
- Ocean Animals cannot enter coast tiles anymore, thats why they will not pillage Improvements on coastal tiles anymore
- animals are now weaker in combat

Update: 6. Jul. 2019 um 8:38