Stellaris

Stellaris

Guilli's Technologies
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更新于:2020 年 10 月 31 日 上午 12:19

更新于:2020 年 5 月 23 日 上午 1:21

Added +1 edict capacity to a tech to fit the theme and account for the edict changes

更新于:2020 年 5 月 13 日 下午 9:50

更新于:2020 年 4 月 12 日 上午 4:20

Updated:
* You now get a few random early game technologies partially finished at the start of the game
* When you finish a technology, there's a small chance you get a partially finished technology to research based on your ethics choices. Eg: a militarist might get a partially researched fire rate tech.
Only technologies from this mod are gives this way. This should reduce the mod technologies overcrowding the technology tree too much.

更新于:2020 年 3 月 19 日 上午 2:10

更新于:2019 年 11 月 3 日 上午 12:25

Updated to 2.5

更新于:2019 年 8 月 20 日 下午 11:27

Fixed missing localisations

更新于:2019 年 8 月 13 日 下午 11:58

- Changed the researchers bonus to a research station bonus
- Early research bonuses provide +1 research alternative now
- fixed ministry of culture having negative mineral cost to build
- techs that add starbase collection/protection now unlock a unique starbase building to boost these
- tweaked spawn chances of some techs
- attempting fix to get ai to tech better past tier 3 techs

更新于:2019 年 7 月 15 日 上午 6:22

- fixed blurry tech icons for medium and low graphics settings
- texture files are smaller and have less impact on performance
- added NSC ship bonus compatibility (economic_categories)

更新于:2019 年 7 月 9 日 上午 11:48

- starbase trade collection tech bonus replaced with trade attractiveness. Was buggy and doesn't work correctly!
- fixed job research speed techs not having previous techs as a requirement
- excluded a few more early science ship / constructor ships techs from the AI so they dont needless slow down in their own tech pase
- added and improved the timing some techs dissapear at. Most early game tech involving science ships, colony ships, construction ships and base resources dissapear after 25 to 50 ingame years.