XCOM 2
[WOTC] Ability Editor
Viser 1–9 av 9 bidrag
Oppdatering: 12. okt. 2022 @ 13.58

Adds the following options:

FocusAmount - Integer
Optional - Number of focus it will take

ConsumeAllFocus - Bool
Optional - Should this ability require all you focus?

GhostOnlyCost - Bool
Optional - Should this ability cost focus for Ghost only?

ConsumeItem - Bool
Optional - Will consume the item granting this ability.

PrerequisiteAbilities - Array (string)
Optional - Ability required to unlock current ability.

SharedCooldowns - Array
- AbilityName - String - Name of the ability getting a cooldown.
- NumTurns - Integer - Number of turns before use.
Optional - Abilities which will get a cooldown.

Oppdatering: 10. juli 2020 @ 9.34

Hotfix for Shen's Last Gift Overdrive ability cost override.

Oppdatering: 13. aug. 2019 @ 5.50

New variables:
FocusAmount - Integer
Optional - Number of focus it will take

ConsumeAllFocus - Bool
Optional - Should this ability require all you focus?

GhostOnlyCost - Bool
Optional - Should this ability cost focus for Ghost only?

ConsumeItem - Bool
Optional - Will consume the item granting this ability.

SharedCooldowns - Array
- AbilityName - String - Name of the ability getting a cooldown.
- NumTurns - Integer - Number of turns before use.
Optional - Abilities which will get a cooldown.

Oppdatering: 30. juli 2019 @ 10.37

New variables :

  • ItemSlot - String
    Optional - For abilities that require an item but are not sourced from one, specifies a default slot to use.
    Accepted values:
    • Unknown
    • PrimaryWeapon
    • SecondaryWeapon
    • HeavyWeapon
  • RetainConcealment - String
    Optional - Determine if the unit can remain concealed after the ability is activated
    Accepted values:
    • NonOffensive - Always retain Concealment if the Hostility != Offensive (default behavior)
    • Always - Always retain Concealment, period
    • Never - Never retain Concealment, period
    • KillShot - Retain concealment when killing a single (primary) target
    • Miss - Retain concealment when the ability misses
    • MissOrKillShot - Retain concealment when the ability misses or when killing a single (primary) target
    • AlwaysEvenWithObjective - Always retain Concealment, even if the target is an objective

Oppdatering: 27. juli 2019 @ 4.47

Will now automatically remove cooldowns if not specified otherwise

New variable :

  • OverrideAbilities - Array (string)
    Optional - Getting one of those abilities will override the original ability.

Oppdatering: 14. juli 2019 @ 11.15

New variable:

  • AddAbility - Array (string)
    Optional - When a unit is granted this ability, it will be granted all of these abilities as well.
An ability can now grant other abilities.

Oppdatering: 9. juli 2019 @ 8.42

Rewrote some code.
No effect.

Oppdatering: 3. juli 2019 @ 8.46

Will now automatically remove charges if not specified otherwise.
Thank you José

Oppdatering: 2. juli 2019 @ 5.56

Initial release.