XCOM 2
[WOTC] Ability Editor
9件中 1-9 を表示
更新:2022年10月12日 @ 13時58分

Adds the following options:

FocusAmount - Integer
Optional - Number of focus it will take

ConsumeAllFocus - Bool
Optional - Should this ability require all you focus?

GhostOnlyCost - Bool
Optional - Should this ability cost focus for Ghost only?

ConsumeItem - Bool
Optional - Will consume the item granting this ability.

PrerequisiteAbilities - Array (string)
Optional - Ability required to unlock current ability.

SharedCooldowns - Array
- AbilityName - String - Name of the ability getting a cooldown.
- NumTurns - Integer - Number of turns before use.
Optional - Abilities which will get a cooldown.

更新:2020年7月10日 @ 9時34分

Hotfix for Shen's Last Gift Overdrive ability cost override.

更新:2019年8月13日 @ 5時50分

New variables:
FocusAmount - Integer
Optional - Number of focus it will take

ConsumeAllFocus - Bool
Optional - Should this ability require all you focus?

GhostOnlyCost - Bool
Optional - Should this ability cost focus for Ghost only?

ConsumeItem - Bool
Optional - Will consume the item granting this ability.

SharedCooldowns - Array
- AbilityName - String - Name of the ability getting a cooldown.
- NumTurns - Integer - Number of turns before use.
Optional - Abilities which will get a cooldown.

更新:2019年7月30日 @ 10時37分

New variables :

  • ItemSlot - String
    Optional - For abilities that require an item but are not sourced from one, specifies a default slot to use.
    Accepted values:
    • Unknown
    • PrimaryWeapon
    • SecondaryWeapon
    • HeavyWeapon
  • RetainConcealment - String
    Optional - Determine if the unit can remain concealed after the ability is activated
    Accepted values:
    • NonOffensive - Always retain Concealment if the Hostility != Offensive (default behavior)
    • Always - Always retain Concealment, period
    • Never - Never retain Concealment, period
    • KillShot - Retain concealment when killing a single (primary) target
    • Miss - Retain concealment when the ability misses
    • MissOrKillShot - Retain concealment when the ability misses or when killing a single (primary) target
    • AlwaysEvenWithObjective - Always retain Concealment, even if the target is an objective

更新:2019年7月27日 @ 4時47分

Will now automatically remove cooldowns if not specified otherwise

New variable :

  • OverrideAbilities - Array (string)
    Optional - Getting one of those abilities will override the original ability.

更新:2019年7月14日 @ 11時15分

New variable:

  • AddAbility - Array (string)
    Optional - When a unit is granted this ability, it will be granted all of these abilities as well.
An ability can now grant other abilities.

更新:2019年7月9日 @ 8時42分

Rewrote some code.
No effect.

更新:2019年7月3日 @ 8時46分

Will now automatically remove charges if not specified otherwise.
Thank you José

更新:2019年7月2日 @ 5時56分

Initial release.