Space Engineers

Space Engineers

(ARMCO) Imperial Light Incursions
Ergebnisse 1–10 von 21
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Update: 26. Nov. 2019 um 20:43

https://www.youtube.com/watch?v=aKTGPl6Kfys

Update: 28. Sep. 2019 um 20:44

Update: 28. Sep. 2019 um 20:34

Adjusted for AI Issues, Added Additional Fighter Encounter.

Update: 28. Sep. 2019 um 19:43

# BlackSun: Space Only
SCALP Fightercraft, begins at 500 PCU and ends at 1500 PCU
Corvette Begins at 1k PCU, Aggressive Corvette, 1.5k
Frigates begin at 2k, and more above.


#Mining Guild Planetary & Space:
Relays begin Deployment at 700 PCU.
Supply Caches begin at 10 PCU, and end at 400 PCU
Enforcement begins at 450 PCU.

Update: 15. Sep. 2019 um 9:21

Disabled TIE Scout Encounter, while crash origin is solved & patched.

Update: 29. Aug. 2019 um 17:19

Minor Adjustments, in Line with ImperialMod & SW Master File update.

Update: 26. Aug. 2019 um 23:42

Patch for Unintended Non-crashing (some-how) Critical Error.

Enemies is Fine, but Neutrals tis not.
Lack of Consistency, charming.

Replaced with Enemies, till I ensure (by additional testing), what it actually properly accepts.

Update: 26. Aug. 2019 um 22:23

-- Disabled Specialist Carrier Spawns in Space
-- Replaced Carrier in 3-Spawn Carrier encounter, to Operations Carrier, decreased Dice-roll odds of spawning.


-- Added Black Sun, with 1 space Encounter, as Trial & start of SW space-pirates.
- Encounter is defensive-type Highly Modified Nebulon-B, heavily Modified.

-- Added 2 Mystery factions for later usages.

-- Added All such Faction Icons to faction icon options. Enjoy.

Update: 24. Aug. 2019 um 14:41

-- In theory Fixed Upside down Spawns, outside of Supply Cache
- Added Additional thrust to Supply Cache in case of being upside down.

Update: 18. Aug. 2019 um 2:36

- Shuttle & Dropship AI Adjustments