安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
In addition, in the mod is the Blueprint Files I referenced to create these NPCs.
As for ones, I've got - Yeah this holds all the SW NPCs I had operational at the time
Thank you for creating this mod, however there seems to be an error whereby once one of these NPC are spawned all weapon systems dont work. they give Drain option like they are some sort of sorter. or ejector.
Possible to fix so I can pay this again?
However the speeder is composed of blocks from ImperialMod.
This mod just spawns NPCs using MES, and the grids are made of blocks from ImperialMod.
Nothing in this mod, nor those is special or more difficult to remove than normal.
This mod only has NPCs - said NPCs use blocks from the dependencies.