Space Engineers

Space Engineers

Diamond Dome Defense Script
正在显示第 1 - 10 项,共 48 项条目
< 1  2  3  4  5 >
更新于:2020 年 9 月 14 日 上午 5:18

Added UseFourPointOcclusion setting for Custom Data.

By default the occlusion check is traced from center of the group of gatling guns. If the gatling guns are space wide apart, the occlusion may not stop guns from firing since center may have a clear shot but the gatling guns on the corners are actually hitting own ship.

This setting allows it to have tighter checks by checking all 4 corners instead of only from center.

更新于:2020 年 8 月 27 日 上午 3:33

Fixed issue where script throws error when no AI Turret designators are present. This previous bug also happens when you lose all AI Turret designators during combat as script reloads them every 10seconds.

更新于:2020 年 8 月 19 日 下午 10:26

Fixed issue where script throws error when no raycast cameras are present. This previous bug also happens when you lose all cameras during combat as script reloads them every 10seconds.

更新于:2020 年 8 月 9 日 上午 6:45

Added commands to enable and disable auto missile launch via toolbar commands.

更新于:2020 年 8 月 9 日 上午 1:52

Fixed Occlusion Checker not loaded due to auto reload feature added in 5.1. This caused turrets to shoot own ship or other PDC turrets as checker is not active.

Also added AutoMissileLaunch parameter. By default script automatically launches missiles from "DDS Missiles" group. To disable this behavior, use AutoMissileLaunch=false in CustomData.

更新于:2020 年 8 月 9 日 上午 1:32

Fixed Occlusion Checker not loaded due to auto reload feature added in 5.1. This caused turrets to shoot own ship or other PDC turrets as checker is not active.
mData.

更新于:2020 年 7 月 3 日 上午 7:42

更新于:2020 年 6 月 24 日 上午 11:11

Fixed "not an object instance" issue when target is blacklisted.

更新于:2020 年 6 月 18 日 上午 3:51

Vastly improved firing and spray techniques.

更新于:2020 年 6 月 15 日 上午 11:49

Extended Manual Targeting Short Name to 5 digits