Age of Wonders III

Age of Wonders III

How to train your dragon
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更新于:2019 年 6 月 10 日 上午 6:56

More buffs for frostling and ice lovers everywhere!
1. the ice queen now has swimming (I like to think of it as waterwalking :P
2. the ice queen gets free movement at silver medal.
3. The dome of frost ability is now craftable for 2 points in head slot.
4. The throw ice ball ability is now craftable for 5 points. Enjoy!
5. The inflict chilling ability is now craftable for 2 points in trinket slot.
6. The freezing touch ability has been buffed from 11 to 13 in strength.


Overall, these changes together provide heroes who want to go the icy route a good set of synergies to make them pretty potent. Team frost is not as good as a full lineup of shadowstalkers, but they do have some synergies that make them fairly dangerous.

Most obvious synergy is shatterstrike+ coup de grace + backstab on a weapon after using freezing touch+ dome of frost. Anywhere from 40-60 damage per hit can k.o. most t4.

更新于:2019 年 5 月 23 日 下午 6:50

Nerfed the damage on the reaper. After testing, it was far far too strong with a straight 10 phys damage. Instead, I changed the damage to 1 physical, and gave the reaper 2 demolisher ability upgrades. This should allow the reaper to damage boats and machines, despite having both its spirit and blight channels cut.

I also added wail of despair and heal undead to the reaper. This allows a lategame necro to have mobile reaper armies without worrying about banshees dying or slow animators/supports who have to embark/disembark. If you have enough mana, your reaper armies can now darken the skies! xD

更新于:2019 年 5 月 23 日 上午 6:31

Buffed the reaper. It now does physical damage in addition to its previous damage types. Also, void implosion no longer destroys the corpse, and reapers get undying on gold. This is to specifically address the reaper weakness against both shadow stalkers and machines. (machines are immune to spirit and blight, stalkers are immune to blight and frost)

Buffed the necromancer spell corpus furia. It now no longer destroys the corpse.

Buffed the move throw curse. It now poisons the target until the end of combat with a blight debuff that can be dispelled.

Buffed the move denounce. Denounce now inflicts an additional 20% spirit weakness to the target.

更新于:2019 年 5 月 22 日 上午 7:07

Big buffs to frostlings. The frostling queen ice nova damage range increased by 1 hex (they can damage enemies on walls by riding up to the wall and using frost nova now) They also get to use an abilty after using frost nova, and they get freezing touch. This allows them to ride up to an enemy, frost nova them for minor damage, and then instantly freeze them if the frost nova didn't get to them.

Scoundrels bards and assassins all get water concealment and swimming. The explorer ability that gives mountaineering forestry and wetlands walking to irregulars now also gives improved mountaineering and cave crawling. The reason for the movement/concealment buffs is that I felt rogues in general rely far too much on shadowstalkers and succubi instead of class units.

更新于:2019 年 5 月 14 日 下午 7:32

Beholder is now t2 unit. Nerfed health slightly, nerfed melee attack slightly. Boosted ranged attack slightly. Beholders now have strong will. Buffed move speed to keep up with other sorcerer units.

Change prime good reward to a gold dragon and prime evil reward to an obsidian dragon.

更新于:2019 年 5 月 7 日 上午 6:56

更新于:2019 年 5 月 5 日 下午 10:12

更新于:2019 年 5 月 5 日 下午 4:35

更新于:2019 年 5 月 5 日 下午 4:12

Changes:
All wyverns evolve to dragons.

Sabotage can now be used against undead. This makes scoundrels and engineers very strong against necros.

Scoundrels get resurgence and regen. This makes scoundrels very potent as a throwaway frontline unit.

The bone collecter is buffed with undying+regeneration. They just keep coming and coming! OwO#!

The assassin got a buff. Assassin strike now leaves one move after use, and has a 3 turn cooldown. They also got shadowstep.

The dreadnought landship got a buff to its ramming power. It now does fire damage and physical damage when ramming.

Warlords ultimate got nerfed. It no longer gives free XP, but it does give +3 spirit damage, undead slayer, and elemental slayer.

The banshee got a buff to its wail of despair. Wail of despair has double its former power, and they also get stunning touch. Wail of despair will allow for one move after use now. Banshees allow necromancer to go up against dreadnoughts.

The necromancer spell plague of undeath has been buffed from 400 pop to 1000 pop. It can now shrink cities if it's not dispelled!

The necromancer spell Dark ritual has been buffed. It can now be cast on enemy cities, however it will only turn the land to blight when cast on a friendly city. This allows necromancers to raise armies of cadavers to assist in their city assaults.

Tigrans have not been buffed because they are furries, and they frighten me! Khajit's wares are dangerous!