Arma 3
WLA: Amalgamation
Mostrando 151-160 de 409 aportaciones
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Actualización: 12 AGO 2014 a las 3:08

Hotfix: Camps got deleted sometimes (full restart needed to bring those back), + some other tweaks/fixes

Actualización: 11 AGO 2014 a las 11:17

Mil Shop can be used to buy mod vehicles (if those are added in related lists in mod section), counter-attack rules improved, less exploding vehicles in camps +other tweaks/fixes and small additions.

Actualización: 10 AGO 2014 a las 13:10

Added WIP basecamps for NATO, Green Army and CSAT (arrive only after some time), some more events, marked vehicle zones are much more active now to defend their camps and moving closer to opposite side camps (which also find their way around water areas to their destination), resistance soldiers can be recruited in friendly villages +much tweaks/fixes/other small additions

Actualización: 8 AGO 2014 a las 6:29

Small fix

Actualización: 8 AGO 2014 a las 3:56

Tweaks and fixes (own made factory effect multiplying issue fixed/stopped), guards arrive to guardposts now sharing the vehicle

Actualización: 7 AGO 2014 a las 10:10

Some fixes and tweaks (made factories/storages should load right now after loading mission progress, static weapons should appear more correct when respawned)

Actualización: 6 AGO 2014 a las 11:59

Some tweaks and fixes. Dog packs/wandering sheep disabled for stability tests (adding those back later at least as optional feature)

Actualización: 5 AGO 2014 a las 12:49

Gear cam hotfix

Actualización: 5 AGO 2014 a las 12:00

Added chopper task to transport units between random strategic locations, CSAT camp attacks should finally launch right, some other fixes and tweaks.

Actualización: 4 AGO 2014 a las 6:55

CSAT camp attacks should trigger again, UI text size weaks (got too small with smaller displays)