Arma 3
WLA: Amalgamation
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Opdatering: 22. feb. 2015 kl. 13:14

New WIP Call Artillery/Mortar function (shift+6), new platoon types possible to create in mil center, virtual battles now affect ammo/fuel/damage state + other tweaks/fixes (supply system and some other things still WIP)

Opdatering: 20. feb. 2015 kl. 16:02

Marked Platoons have now saved ammo, fuel and damage state, added supply system (WIP), map UI improvements, much other tweaking + optimizing (including one potential performance leak)

Opdatering: 6. feb. 2015 kl. 14:08

Hotfix

Opdatering: 6. feb. 2015 kl. 9:20

Some quick tweaks

Opdatering: 6. feb. 2015 kl. 5:54

New local AI (guard react on footsteps, bodies, bolted animals/civs, civs react on player in their houses/run to get help), random officers visiting in camps, new rescue pilot dynamic task, more map support (from testversions) + much tweaks

Opdatering: 18. dec. 2014 kl. 3:28

Iront Front support, mod template improvements, other tweaks and optimizeing

Opdatering: 7. nov. 2014 kl. 8:10

Added auto-enable support for RHS Escalation (if new progress), called empty vehicles are brought sling loaded, +other tweaks

Opdatering: 28. okt. 2014 kl. 8:41

Some more final tweaks

Opdatering: 28. okt. 2014 kl. 8:33

Opdatering: 28. okt. 2014 kl. 8:27

AI should get random weapons now better again.