Arma 3
WLA: Amalgamation
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Uppdatering: 22 feb, 2015 @ 13:14

New WIP Call Artillery/Mortar function (shift+6), new platoon types possible to create in mil center, virtual battles now affect ammo/fuel/damage state + other tweaks/fixes (supply system and some other things still WIP)

Uppdatering: 20 feb, 2015 @ 16:02

Marked Platoons have now saved ammo, fuel and damage state, added supply system (WIP), map UI improvements, much other tweaking + optimizing (including one potential performance leak)

Uppdatering: 6 feb, 2015 @ 14:08

Hotfix

Uppdatering: 6 feb, 2015 @ 9:20

Some quick tweaks

Uppdatering: 6 feb, 2015 @ 5:54

New local AI (guard react on footsteps, bodies, bolted animals/civs, civs react on player in their houses/run to get help), random officers visiting in camps, new rescue pilot dynamic task, more map support (from testversions) + much tweaks

Uppdatering: 18 dec, 2014 @ 3:28

Iront Front support, mod template improvements, other tweaks and optimizeing

Uppdatering: 7 nov, 2014 @ 8:10

Added auto-enable support for RHS Escalation (if new progress), called empty vehicles are brought sling loaded, +other tweaks

Uppdatering: 28 okt, 2014 @ 8:41

Some more final tweaks

Uppdatering: 28 okt, 2014 @ 8:33

Uppdatering: 28 okt, 2014 @ 8:27

AI should get random weapons now better again.