Left 4 Dead 2

Left 4 Dead 2

Water
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Update: Nov 16, 2022 @ 8:06pm

Removed the entity reflection though $reflectskyboxonly 1 should have disabled it anyway. idk.

Update: Jul 24, 2021 @ 11:15pm

Turns C3M4's finale part to have water color of something between the swamp and C4's very clear water. Is that how real water works? Probably not.

Update: Oct 25, 2020 @ 3:01pm

C2M1 fog color and $fogend changed to make the colors blend better.
Water looks a bit more turbid, but I think it looks better.

Adjusted $fogend for C14M2. The cut off looks abrupt, but since the beach is a plateau, it was the best I can do without revealing the cliff right under the safety net buoy.

Update: Sep 29, 2020 @ 8:11pm

Also updates the material: materials/lighthouse/water/light_house_shore.vmt

Update: May 30, 2019 @ 9:53pm

urban_river and C5 just a little darker

Update: May 30, 2019 @ 9:30pm

nerfed $refractamount to 0.22 from 0.5 [vanilla is 0.25]
nerfed the overall blueness of urban_river and C5's $refracttint, which is the clearer portion of water and also the $fogcolor, which is the "deep water."

Whoever it was on the comment was right on the river being too blue. The more I looked, the worse it looked.

Update: Apr 17, 2019 @ 8:01pm

fog color change for C4 and C5

Update: Apr 17, 2019 @ 1:36pm

fuck reflection

Update: Apr 17, 2019 @ 5:40am

$reflectskyboxonly set to 0 on everything except for C2M1 and C5M1_flow.

Update: Apr 15, 2019 @ 8:00pm

Removed reflection again