Left 4 Dead 2

Left 4 Dead 2

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Water
   
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Game Content: Miscellaneous, Textures
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31.038 KB
2019 年 4 月 15 日 下午 8:00
10 月 23 日 下午 11:13
20 项改动说明 ( 查看 )

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Water

在 Henrietta 的 1 个合集中
Textures
15 件物品
描述
Turns water more transparent overall.

C2M1 pool of water is still greenish, but much clearer.
C3 swamp still looks like ♥♥♥♥, but has very mildly improved transparency.
C4 water is generally bluer and clearer.
C5 water is slightly blue and clearer.

July 25, 2021
Redid all of the preview screenshots; done using vanilla skyboxes + no color corrections.
Waters are prone to looking different depending on the skybox.


Screenshots are once again outdated.

Skybox reflection only version has been pushed as the main addon. If you prefer the buggy ass entity reflection one, refer to the Google Drive.[drive.google.com]
129 条留言
Henrietta  [作者] 10 月 23 日 下午 11:10 
That's my bad, thanks for reporting it. I'll update it in like 3 min.
Dusk Holloway 10 月 23 日 下午 11:06 
It broke the skybox water on the parish's first level
Dusk Holloway 10 月 23 日 下午 11:05 
the problem is right up the top, had to open the file in nodepad++ to edit it
Dusk Holloway 10 月 23 日 下午 11:04 
$flashlighttint 0.01Water
{
$normalmap "liquids/water_river_normal_sharp"
$flowmap "liquids/water_flow_temp"
$flow_normaluvscale 155.0
$flow_worlduvscale 0.5
$flow_timeintervalinseconds 0.2
$flow_uvscrolldistance 0.075
$flow_bumpstrength 0.4
$flow_timescale 0.5
$flow_noise_texture "liquids/water_noise"
$flow_noise_scale 0.0005
$flow_debug 0
$reflecttexture _rt_WaterReflection
$reflectamount "0.08"
$reflecttint "{ 190 255 233 }"
$reflectskyboxonly 1
$reflectentities 0
$refract 1
$refractamount "0.288"
$refracttint "{ 190 255 233 }"
$abovewater 1
$bottommaterial "liquids/water_c5m1_flow_beneath"
$fogenable 1
$fogstart 0
$fogend 64
$lightmapwaterfog 1

$fogcolor "{ 13 18 26 }"
$flashlighttint 0.01

"%compilewater" 1
"%tooltexture" "nature/water_frame01_normal"
$surfaceprop water
}
Dusk Holloway 10 月 23 日 下午 11:04 
KeyValues Error: LoadFromBuffer: missing { in file materials/liquids/urbanwater_river.vmt
Error: Material "liquids/urbanwater_river" uses unknown shader "$flashlighttint"
Henrietta  [作者] 6 月 14 日 下午 9:54 
the puddles are models so it wouldn't conflict with this if that's what you mean. I honestly think they look fine as they are in the vanilla. the supposed refractive puddle overshoots the parameters so much that it looks like a puddle of mercury
RobertoPvP 6 月 14 日 下午 7:14 
does ts also fix puddles? or should i keep using that refractive puddle mod?
Sharkzilla 5 月 16 日 下午 8:10 
I've noticed that lol
Henrietta  [作者] 5 月 16 日 下午 8:09 
I already commented on his campaign like a raggedy assed motherfucker
Sharkzilla 5 月 16 日 下午 8:06 
alr, thanks for the info, I'll try telling Jimmy about it so he can fix it.