RimWorld
Simple Chains: Leather
Показані результати 1–10 із 66
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Оновлено: 3 берез. 2023 о 16:41

It's come to my attention that bedrolls were buffed in 1.4, and because of this, the stat bonuses of some leathers were making the newly buffed bedrolls better than regular beds. These leather's bedrest effectiveness have been slightly nerfed to account for this.

Оновлено: 5 січ. 2023 о 6:16

- The tanning vat's texture has once again been replaced. This time, with permission from Oskar Potocki, his barrel texture from the Props and Decor mod was used as a base, in order to help keep the top-down perspective more consistent.
- Removal of old legacy defs and associated textures (they were orphan defs not doing anything).

Оновлено: 23 листоп. 2022 о 15:33

Load order change in about.xml: this mod should load before VE Textures

Оновлено: 29 жовт. 2022 о 20:59

Updated all the VE Animal patches

Оновлено: 20 жовт. 2022 о 16:13

1.4 update

Оновлено: 29 груд. 2021 о 13:42

The unprocessed hides in the VFE: Vikings patch were using default market values. They are now priced appropriately.

Оновлено: 8 груд. 2021 о 3:10

[Royalty] Because the Empire faction does not buy leather, it didn't make sense that they would buy unprocessed leather. They will now no longer buy it.

Оновлено: 24 листоп. 2021 о 20:17

Balance tweak
- +2 heat insulation for bird leather
- +4 cold insulation for thrumbo leather

In vanilla, 24 heat insulation and 38 cold insulation is the best you could get. With this mod it was 22 and 34. These changes adjust the min/max potential to match vanilla. Credit to pooshmeu for spotting this.

Оновлено: 23 листоп. 2021 о 15:48

The Combat Extended patch has been updated. And by updated, I mean removed, because CE already patches things on its side, so we'll just go with that. Part of this change involved changing the load order. This mod should load *before* CE now, not after.

If you use RimPy it will complain about this. Its database needs to be updated to reflect this change

Оновлено: 18 листоп. 2021 о 21:01

- The tanning liquor recipe now produces 25 per batch to better match the fuel capacity of the vats.
- Removal of obsolete requiredGiverWorkType node, which may help with mod compatibility.