RimWorld
Simple Chains: Leather
66개 중 1~10개 표시 중
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업데이트: 2023년 3월 3일 @ 오후 4시 41분

It's come to my attention that bedrolls were buffed in 1.4, and because of this, the stat bonuses of some leathers were making the newly buffed bedrolls better than regular beds. These leather's bedrest effectiveness have been slightly nerfed to account for this.

업데이트: 2023년 1월 5일 @ 오전 6시 16분

- The tanning vat's texture has once again been replaced. This time, with permission from Oskar Potocki, his barrel texture from the Props and Decor mod was used as a base, in order to help keep the top-down perspective more consistent.
- Removal of old legacy defs and associated textures (they were orphan defs not doing anything).

업데이트: 2022년 11월 23일 @ 오후 3시 33분

Load order change in about.xml: this mod should load before VE Textures

업데이트: 2022년 10월 29일 @ 오후 8시 59분

Updated all the VE Animal patches

업데이트: 2022년 10월 20일 @ 오후 4시 13분

1.4 update

업데이트: 2021년 12월 29일 @ 오후 1시 42분

The unprocessed hides in the VFE: Vikings patch were using default market values. They are now priced appropriately.

업데이트: 2021년 12월 8일 @ 오전 3시 10분

[Royalty] Because the Empire faction does not buy leather, it didn't make sense that they would buy unprocessed leather. They will now no longer buy it.

업데이트: 2021년 11월 24일 @ 오후 8시 17분

Balance tweak
- +2 heat insulation for bird leather
- +4 cold insulation for thrumbo leather

In vanilla, 24 heat insulation and 38 cold insulation is the best you could get. With this mod it was 22 and 34. These changes adjust the min/max potential to match vanilla. Credit to pooshmeu for spotting this.

업데이트: 2021년 11월 23일 @ 오후 3시 48분

The Combat Extended patch has been updated. And by updated, I mean removed, because CE already patches things on its side, so we'll just go with that. Part of this change involved changing the load order. This mod should load *before* CE now, not after.

If you use RimPy it will complain about this. Its database needs to be updated to reflect this change

업데이트: 2021년 11월 18일 @ 오후 9시 01분

- The tanning liquor recipe now produces 25 per batch to better match the fuel capacity of the vats.
- Removal of obsolete requiredGiverWorkType node, which may help with mod compatibility.