RimWorld
Simple Chains: Leather
Visualizzazione di 11-20 elementi su 66
< 1  2  3  4  5  6  7 >
Aggiornamento: 14 nov 2021, 14:05

- New: Proper support for the great beasts' leather from Vanilla Factions Expanded: Vikings, patch contributed by Tygram.
- Fix: Tanning vat clears zone tiles it's placed on, like other buildings

Aggiornamento: 31 ott 2021, 9:51

Removal of the vat's interaction spot, no longer needed.

Aggiornamento: 26 ott 2021, 21:43

Patched support for Forsakens: Fauna, patch contributed by Tygram.

Aggiornamento: 23 ott 2021, 18:52

Migration from Universal Fermenter to the new Processor Framework.

Aggiornamento: 5 ott 2021, 9:37

Fixes passability of the vat.

Aggiornamento: 13 set 2021, 16:28

Fixes a small grape-related error that could happen if both Vegetable Garden and VFE Medieval are active.

Aggiornamento: 12 set 2021, 23:45

Instead of removing unused leather defs, they are now converted into dormant, dummy defs not used or seen anywhere. This should help solve some edge cases where other mods are running their patches after this mod's.

Aggiornamento: 12 set 2021, 22:31

Slight adjustments to faction apparel filter patch.

Aggiornamento: 12 set 2021, 21:50

Small fix to food tanning patches in previous update.

Aggiornamento: 12 set 2021, 20:53

The big patch rewrite
- Most of the patching has been rewritten to be modernized, removing overhead on game load.
- The new patches should be much more compatible with larger mod lists as far the handling of removed leather defs. It now handles the following: recipes (either defined as a RecipeDef or within the ThingDef), scenario starting items, and faction apparel filters. Before, the handling of these things was done manually per-mod. The new system is universal, so all the manual patches have been removed.
- Updated the thumbnail.