Stellaris
~ StarNet AI
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更新:2019年4月28日 @ 5時48分

AI will now prepare for arcology project before picking the perk. Also improved management of the ecumenopolis itself and changed lategame logic a bit to make it stronger.

更新:2019年4月27日 @ 3時30分

Fixed some lategame inefficiencies (advanced resource management, weird desire to use L-size battleships instead of XL-sized)

更新:2019年4月26日 @ 22時13分

Fixed AI not building ecumenopolis properly.

Fixed AI not building fleet between the time it has cruisers and launchers.

更新:2019年4月26日 @ 14時23分

Fixed a bug where one of the fleet-assisting events made fleets follow starbase instead of doomstacking.

Optimised few economy constant via testruns.

更新:2019年4月25日 @ 3時50分

Improved ship layouts a bit, AI will now prefer M weapons until they get good tracking.

Fixed a bug which caused AI not to hire admirals. Made AI more likely to doomstack.

Small changes to economy, now there is additional level ("terrible"), helps manage crises and ensign performance.

更新:2019年4月24日 @ 8時05分

Fixed few issues which caused AI to be too passive around 2280.

Minor changes for weapon choices and military spending.

更新:2019年4月24日 @ 8時03分

Initial Upload

更新:2019年4月23日 @ 7時21分

Fixed too large threat generation of conquered starbases. Also increased distance modifier for threat generation. These changes intend to prevent the "Galactic Coalition" emerging after just one empire killed the other. Eventually coalitions will still appear (and it's fine) but they should be more local in nature.

Fixed overprioritisation of assimilators and servitors on food (they still a bit overbuild it but nowhere near the old levels).

Ai will now switch to science much more quickly once their alloy start stockpiling.

Tuned a bit the chance of AIs to surrender/status quo. The system still is somewhat sporadic but there should be much smaller amount of "eternal wars".

更新:2019年4月22日 @ 13時07分

Made AI a bit more likely to end wars to prevent stalemates.

Fixed an issue when AI wasn't demolishing factories

Ai used to have some power issues on their ships, now they will prioritise energy sources more.

更新:2019年4月22日 @ 9時27分

Made AI more likely to ascend.

Fixed overfocus on alloys in some cases.

Fixed rare bug where players and AIs could use amoeba weapons (think it can happen even in vanilla).