武装突袭3

武装突袭3

MGI ADVANCED MODULES
正在显示第 71 - 80 项,共 80 项条目
< 1 ... 6  7  >
更新于:2019 年 4 月 9 日 下午 7:07

Transport module is now MP / respawn compatible.
Added a taxi call:

- civilian vehicle or same side as player can be called (helicopter, land vehicle, ship only). For ship, right now, it's better to call taxi "feet wet". some automatic params like distance, seats available... are taken into acount so you don't have to messe with sub-menus (neither do I). At this time, there is no preference for civilian or military vehicles.

更新于:2019 年 4 月 6 日 上午 12:12

更新于:2019 年 4 月 4 日 下午 5:50

Modified Respawn vehicles module for better compatibility with players' vehicles. Players/playable units respawn independently as all other embarked AIs will respawn in their vehicle. So, keep on mind where you want to respawn the vehicles you want to be manned by player(s). The correlation between the places where player(s) respawn and vehicle(s) respawn is at your hand.

更新于:2019 年 4 月 4 日 下午 5:47

更新于:2019 年 3 月 30 日 下午 7:29

Corrected a frozen anim in MP for PRISONERS module.

更新于:2019 年 3 月 30 日 上午 1:16

Added a new module to make AI enemy units prisoners (see doc on forum).

更新于:2019 年 3 月 26 日 下午 5:40

更新于:2019 年 3 月 24 日 下午 11:14

Hi all,
Corrected bugs on vehicle or AI respawn. I totally reworked the scripts! Better compatibility beween modules.
Now AI in vehicles can respawn (if designated for that), even if the vehicle doesn't belong to the respawnable vehicle.

The taxi module is a little bit corrected. Added the action for switching player but it needs to use the units switchboard. And don't switch and use taxi if a previous destination is underway. (I didn't dig for that).

Added on demand, the One man tank (and APCs) module.

Thanks for your reports and support. All your positive rates are the best engine for motivation.

更新于:2019 年 3 月 20 日 下午 6:18

Corrected the Advanced transport (Taxi) and added the possibility to ask the driver for waiting the player.

Note: Land vehicle has some delay before starting due to the path calculation (Arma engine). So wait a little bit, especially for far destination. I can't do anything for that. Thanks.

更新于:2019 年 3 月 14 日 上午 12:13