Arma 3
MGI ADVANCED MODULES
Hiển thị 71-80 trong 80 mục
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Cập nhật: 9 Thg04, 2019 @ 7:07pm

Transport module is now MP / respawn compatible.
Added a taxi call:

- civilian vehicle or same side as player can be called (helicopter, land vehicle, ship only). For ship, right now, it's better to call taxi "feet wet". some automatic params like distance, seats available... are taken into acount so you don't have to messe with sub-menus (neither do I). At this time, there is no preference for civilian or military vehicles.

Cập nhật: 6 Thg04, 2019 @ 12:12am

Cập nhật: 4 Thg04, 2019 @ 5:50pm

Modified Respawn vehicles module for better compatibility with players' vehicles. Players/playable units respawn independently as all other embarked AIs will respawn in their vehicle. So, keep on mind where you want to respawn the vehicles you want to be manned by player(s). The correlation between the places where player(s) respawn and vehicle(s) respawn is at your hand.

Cập nhật: 4 Thg04, 2019 @ 5:47pm

Cập nhật: 30 Thg03, 2019 @ 7:29pm

Corrected a frozen anim in MP for PRISONERS module.

Cập nhật: 30 Thg03, 2019 @ 1:16am

Added a new module to make AI enemy units prisoners (see doc on forum).

Cập nhật: 26 Thg03, 2019 @ 5:40pm

Cập nhật: 24 Thg03, 2019 @ 11:14pm

Hi all,
Corrected bugs on vehicle or AI respawn. I totally reworked the scripts! Better compatibility beween modules.
Now AI in vehicles can respawn (if designated for that), even if the vehicle doesn't belong to the respawnable vehicle.

The taxi module is a little bit corrected. Added the action for switching player but it needs to use the units switchboard. And don't switch and use taxi if a previous destination is underway. (I didn't dig for that).

Added on demand, the One man tank (and APCs) module.

Thanks for your reports and support. All your positive rates are the best engine for motivation.

Cập nhật: 20 Thg03, 2019 @ 6:18pm

Corrected the Advanced transport (Taxi) and added the possibility to ask the driver for waiting the player.

Note: Land vehicle has some delay before starting due to the path calculation (Arma engine). So wait a little bit, especially for far destination. I can't do anything for that. Thanks.

Cập nhật: 14 Thg03, 2019 @ 12:13am