Arma 3
MGI ADVANCED MODULES
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更新: 8月13日 @ 9時23分

更新: 8月9日 @ 3時05分

Little add for randomization of groups in "Spawn group(s) attack" module.

更新: 4月28日 @ 6時48分

更新: 4月23日 @ 4時10分

Added NIArms for weapons/items loot in houses.
Corrected SP respawn behavior. (damage event handle)

更新: 2024年12月13日 @ 11時25分

Version 2.5
Added DLCs compatibility (up to Expeditionary forces)

Tweaked weird "human" animals, able to drive a car, from Libertad mod
"seems like the Heal and Revive gives some CUP units extra health/armor. Was testing it and found I need to empty almost half a clip as headshots at them to go into unconscious state"
shouldn't be a problem anymore.

更新: 2024年6月16日 @ 14時04分

Fixed bug on detonate cord, persistent when player is Zeus and remote for plane.

更新: 2024年6月7日 @ 7時05分

Added global compatibility for Reaction Forces DLC
Added saving of face /voice for AI can respawn module
Fixed bug in Rearm module (about AI possibly rearming launcher )

更新: 2023年8月7日 @ 0時37分

Reworked
Advanced transport (TAXI)
Respawn vehicles
and some improvements

Now compatible with all cDLCs , Spearhead 1944 inc.

更新: 2023年3月30日 @ 21時49分

Reworked Advanced transport (Taxi) module. You can sync some taxis (per side) instead of using all possibilities.
You can enable/disable the call by players, setting a variable on them: _aPlayer getVariable ["FORBIDMGITAXI",TRUE]

Reworked respawn vehicles module. Playable AIs are now taken into account. You still need to set the MP respawn params in editor.

Civilian life should work with Western Sahara now.

Note: still no change for AI can respawn module (no tickets for AIs). This module is based on groups. So, hard to set individual tickets and manage the groups. Stay in mind anyway.

Have fun!

更新: 2023年1月10日 @ 20時58分

- Optimized some codes.
- Vehicle respawn keeps High Command leader if any.