Arma 3
Marina Infiltration
Viser 1–10 av 14 bidrag
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Oppdatering: 13. mars 2015 @ 23.44

- Changed task description.

Oppdatering: 13. mars 2015 @ 22.51

- Added new autosave.

Oppdatering: 13. mars 2015 @ 22.21

- Added loudspeakers throughout the city.

Oppdatering: 13. mars 2015 @ 5.29

- Removed missiles from AH-9 inventory.

Oppdatering: 13. mars 2015 @ 4.24

- Fixed typo.

Oppdatering: 13. mars 2015 @ 3.37

- Brand new tasks that work!
- New mission briefing
- Redone mission markers
- Added ORBAT groups
- QRF now activates when you are detected, making stealth paramount
- Replaced Strider with AH-9 that flys overhead
- Made target look more like government official
- Shortened helicopter intro
- Tweaked mission radio dialogue
- Removed/added some different music
- Added fail mission state for team killing friendly AI
- Fixed NV issue

Oppdatering: 2. mars 2014 @ 21.11

- Resolved issue with night vision goggles on enemy units.
- Added chemlights to Forward Operating Base.

Oppdatering: 15. sep. 2013 @ 22.42

- Removed collision lights from helicopter.
- Small cosmetic changes to mission start area.

Oppdatering: 15. sep. 2013 @ 22.31

- Mines are now underwater and don't float on the surface.
- Changed helicopter flyin height.

Oppdatering: 26. aug. 2013 @ 3.34

- Changed story background significantly. The town's patrols are now AAF instead of NATO. Your target is now a government official, not a military officer.
- The target now spawns in a random location to increase replayability.
- Added establishing shot.
- Added lights in some houses.
- Added new friendly CSAT characters.
- Added some radio dialogue.
- Revamped mission markers.