Arma 3
Marina Infiltration
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Aggiornamento: 13 mar 2015, 23:44

- Changed task description.

Aggiornamento: 13 mar 2015, 22:51

- Added new autosave.

Aggiornamento: 13 mar 2015, 22:21

- Added loudspeakers throughout the city.

Aggiornamento: 13 mar 2015, 5:29

- Removed missiles from AH-9 inventory.

Aggiornamento: 13 mar 2015, 4:24

- Fixed typo.

Aggiornamento: 13 mar 2015, 3:37

- Brand new tasks that work!
- New mission briefing
- Redone mission markers
- Added ORBAT groups
- QRF now activates when you are detected, making stealth paramount
- Replaced Strider with AH-9 that flys overhead
- Made target look more like government official
- Shortened helicopter intro
- Tweaked mission radio dialogue
- Removed/added some different music
- Added fail mission state for team killing friendly AI
- Fixed NV issue

Aggiornamento: 2 mar 2014, 21:11

- Resolved issue with night vision goggles on enemy units.
- Added chemlights to Forward Operating Base.

Aggiornamento: 15 set 2013, 22:42

- Removed collision lights from helicopter.
- Small cosmetic changes to mission start area.

Aggiornamento: 15 set 2013, 22:31

- Mines are now underwater and don't float on the surface.
- Changed helicopter flyin height.

Aggiornamento: 26 ago 2013, 3:34

- Changed story background significantly. The town's patrols are now AAF instead of NATO. Your target is now a government official, not a military officer.
- The target now spawns in a random location to increase replayability.
- Added establishing shot.
- Added lights in some houses.
- Added new friendly CSAT characters.
- Added some radio dialogue.
- Revamped mission markers.