Garry's Mod
Mass Center
Mostrando 1-8 de 8 aportaciones
Actualización: 5 JUN 2018 a las 13:12

V2.01:
-fixed a client/server security issue
-fixed mass center display sometimes staying behind after monitored props got deleted

Actualización: 29 MAY 2018 a las 21:07

V2:

-Rewrote everything from the ground up, to bring the code up to recent standards.
I have mostly focused on performance, since the previous version was quite terrible in this regard and had a lot of crap running all the time.
There should now be zero client or server operations running when the tool is not being used. Server to client data transfer is now also limited to a 100ms interval, instead of happening every frame.

-New prop selection system, that allows you to see exactly which props will be selected instead of the old and buggy system that only displayed selection area bounds.

-Added total mass display alongside the center of mass

-The local mass center of individual entities' physics object is now used as the origin point for calculations, which will improve the accuracy of the displayed center of mass. The previous version just used entities coordinate centres.

Actualización: 20 SEP 2016 a las 8:35

V1.21 Improved compatibility with other addons

Actualización: 24 AGO 2015 a las 8:47

Current version is now displayed in the Q tool menu

Actualización: 24 AGO 2015 a las 7:00

V1.2 Released!

-Overhauled client/server architecture:
This means the tool should now work properly in multiplayer servers.

-Fixed mass of selected props not updating:
Changing the weight of props while they are selected should now behave as expected.

-Fixed custom area radius not taking effect

-General ruggedization

Actualización: 8 AGO 2013 a las 3:36

Fixed an error occuring before clientside lua startup

Actualización: 7 AGO 2013 a las 7:44

V1.1 Added area select function

Actualización: 6 AGO 2013 a las 14:14

V1.0 Initial release