Sid Meier's Civilization VI

Sid Meier's Civilization VI

[NFP-2023]Expansion Leader for China - CaoCao
21件中 1-10 を表示
< 1  2  3 >
更新:2023年11月14日 @ 8時38分
更新者:神羅大帝

Military Yard
  1. Basic Production demand is reduced from 80(+50%) to 60(+10%).
  2. Military Yard no longer provides housing and reduces the attractiveness of the surrounding plot by 1.
  3. Military Yard now provides healing as a plunder output when captured.
  4. New Improvement Adjacency Bonus: Provides an additional +1 Food for each adjacent Farm, Camp, Plantation or Fishing boat; and an additional +1 Productivity for each adjacent Mine, Quarry, or Lumber mill.

Tigris Knight
  1. Base mobility reduced from 5 to 4.
  2. Maintenance mechanic change: Instead of forcing 1 horse to be consumed as a maintenance cost each turn, it is now changed into "At the start of the turn, if the player owns a horse, consume 1 horse and gain an additional +1 mobility for that turn".
  3. Assault: Gain an additional +2 combat strength from each point of unused movement.
  4. Pillage: After each pillage action, if you have enough horses, 2 horses will be consumed to recover 1 movement power. Can be triggered multiple times per turn.
  5. (New Ability) Rush: At start of each turn, consumes 1 Horse to get +1 extra Movement in this turn.

更新:2022年2月2日 @ 13時26分

更新:2021年8月17日 @ 21時46分

更新:2021年5月6日 @ 4時25分

LA - Devote the World
  1. Production and Great Person proportion from each city district reduce to +3% from +4%.
  2. Gold yield from single artifact reduced to 20 from 25.

更新:2021年5月4日 @ 5時44分

更新:2021年5月1日 @ 21時44分

更新:2021年5月1日 @ 4時40分

更新:2021年5月1日 @ 4時28分

更新:2019年8月21日 @ 22時35分

1.Leader Agenda - Might And Right
Mild to civilizations who are not competing for Great People, and will recruit Great People whenever possible. Hates losing a Great Person to another civilization.
Respects civilizations keep powerful Military force with leading Culture or Technology, dislike those with weak Military force and disgust those with only powerful Military force but nothing else.
2.Tigris Knight
Extra attack against Melee, Ranged, Siege Unit provided by Musou Assault reduced from 9 to 7.

更新:2019年8月18日 @ 9時31分

1. Identity Pressure each citizen exerts from each of your city district towards other civs reduced from +0.3 to +0.2
2. Military yard raises less production cost each era and gains a new feature:

Requires Tech Industrialization: domestic trade routes start from owner city receives extra +1 Production for EACH strategic resource of detination.
3. Extra plunder outcome of Tigris knight reduced from +50% to +35%, and their unique abilities are now named and description added in the game.
4.Coloring values alternated to be little dimmer for better visual feedback and higher contrast.
5.Added fallback mask-pad in diplomatic view for Caocao