Killing Floor 2

Killing Floor 2

Twisted Story
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更新于:2020 年 6 月 15 日 下午 3:07

- recooked the map to fix the shader issues with the new version of kf2

更新于:2020 年 6 月 15 日 下午 3:02

更新于:2020 年 2 月 7 日 下午 8:37

- added flex pass on the chess peaces in the boss level
- added physics coins in the aladin area
- replaced the texture on the row paddle in the boat area
- brighted up the dark forest area ( requested by players )
- removed one of the teapots in tea party area to have better flow
- tweaked the rabbit hole to look a bit better in starting area
- fixed 1st trader bug in kismet
- fixed the portal book visibility issue in the pinocchio level
- added missing fx to book spawn behind the tower in rapunzel level

更新于:2019 年 8 月 31 日 上午 7:57

- fixed the pre computed lighting issue on Ice Castle Level

更新于:2019 年 8 月 30 日 下午 11:37

MAYOR UPDATE:

- added 4 new maps
- coded support for Endless mode

更新于:2019 年 8 月 27 日 下午 12:15

- uploaded test version for the update

更新于:2019 年 3 月 15 日 下午 12:33

- rebuild pre comp lighting and fixed and issue where some objects would dissapear on Beanstalk level
- added flex pass
- fixed an issue where zeds would get stuck under the tree with the rabbit hole
- fixed an isse with ammo box and gun not being reachable in the door room
- localized all ammo boxes
- added ground shakes to the raft level to get with the feeling of moving raft
- players being stuck on fade volume
- fixed code so that servers with more than 6 players can play the map

Thank you all for reporting the bugs so I can fix them and make a better map!

更新于:2019 年 3 月 3 日 上午 11:19

- fixed an issue where portal spawns from another level would activate in the level player was in

更新于:2019 年 3 月 3 日 上午 8:14

- fixed an issue where players would fall through the floor near the hanging tree on Maze level

更新于:2019 年 3 月 3 日 上午 6:29

- replaced the cube-shaped collision on the candlesticks with cylinder ones to improve player movement on Tea Party
- tweaked Depth of fields in the Door Room, giving players more pleasing view
- tweaked Depth of fields in the Tea Party, extending the view to full blur, also reduced the blur amount
- tweaked Depth of fields in the Raft level only to the background far away, so players riding on the raft don't get seasick! ;)
- tweaked Depth of fields in the Pan level, extending the view to full blur
- fixed an issue where zeds would be stuck in place if you crouch under the bed on Pan level
- fixed an issue where grass in the Beanstalk level would block player weapons
- added dynamic blocking volume on the rabbit hole so players wouldn't glitch there
- fixed an issue where players screen would go black when entering the little door on Door Room level

I would like to thank you all for public testing and helping me make a better map! :)

Still known issue is the visibility bug in the beanstalk cause by precomputed lighting, it's an easy fix but it does require a full rebuild of pre-comp lighting which is gonna take some time...in the meantime enjoy the new updates!