XCOM 2
Long War 2 Armory
กำลังแสดง 1-10 จาก 20 รายการ
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อัปเดต: 26 มี.ค. 2019 @ 8: 18am

- Added Improvised Powered Armor that becomes available with Elerium technology
- Added new camo patterns
- Modified configs to include more Titanfall helmets with plated armors

อัปเดต: 25 มี.ค. 2019 @ 8: 26am

- Fixed issue where promotion would promote to non-LongWar class from character pool
- Updated choco chip pattern and added new A-TACS camo pattern
- Updated rate of fire sounds on weapons, make them a little faster sounding
- Started work on adding power armors

อัปเดต: 19 มี.ค. 2019 @ 3: 54pm

อัปเดต: 19 มี.ค. 2019 @ 3: 46pm

- Added sound animation to marksman rifle. It now fires three shots in semi-auto.

อัปเดต: 18 มี.ค. 2019 @ 9: 51am

อัปเดต: 18 มี.ค. 2019 @ 9: 46am

อัปเดต: 18 มี.ค. 2019 @ 7: 50am

อัปเดต: 17 มี.ค. 2019 @ 4: 01pm

- Fixed several small issues with weapon and armor templates
- Experimenting with changing sound animations on the weapons
- Added compatibility with Doom Armor, it will show up in the R.A.G.E. suit and armor.

อัปเดต: 14 มี.ค. 2019 @ 10: 25am

- Added "SetNames" capability to the BodyPartOrganizer which means I can do my best to ensure soldiers do not appear with gaps in their armor or missing legs and arms due different armor mods not aligning
- Added Gyrojet class weapons
- Added ability to the antimateriel rifle that increases damage against robotic enemies

อัปเดต: 13 มี.ค. 2019 @ 3: 16pm

- Added compatibility with MGO3SneakSuit mod... Note, do not use the Working Sneak Suit mod, only the cosmetic version.
- Modified LW2's plated vests so that the amount of Ablative protection isn't game breaking.
- Added several camouflage patterns