XCOM 2
Long War 2 Armory
Ergebnisse 1–10 von 20
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Update: 26. Mrz. 2019 um 8:18

- Added Improvised Powered Armor that becomes available with Elerium technology
- Added new camo patterns
- Modified configs to include more Titanfall helmets with plated armors

Update: 25. Mrz. 2019 um 8:26

- Fixed issue where promotion would promote to non-LongWar class from character pool
- Updated choco chip pattern and added new A-TACS camo pattern
- Updated rate of fire sounds on weapons, make them a little faster sounding
- Started work on adding power armors

Update: 19. Mrz. 2019 um 15:54

Update: 19. Mrz. 2019 um 15:46

- Added sound animation to marksman rifle. It now fires three shots in semi-auto.

Update: 18. Mrz. 2019 um 9:51

Update: 18. Mrz. 2019 um 9:46

Update: 18. Mrz. 2019 um 7:50

Update: 17. Mrz. 2019 um 16:01

- Fixed several small issues with weapon and armor templates
- Experimenting with changing sound animations on the weapons
- Added compatibility with Doom Armor, it will show up in the R.A.G.E. suit and armor.

Update: 14. Mrz. 2019 um 10:25

- Added "SetNames" capability to the BodyPartOrganizer which means I can do my best to ensure soldiers do not appear with gaps in their armor or missing legs and arms due different armor mods not aligning
- Added Gyrojet class weapons
- Added ability to the antimateriel rifle that increases damage against robotic enemies

Update: 13. Mrz. 2019 um 15:16

- Added compatibility with MGO3SneakSuit mod... Note, do not use the Working Sneak Suit mod, only the cosmetic version.
- Modified LW2's plated vests so that the amount of Ablative protection isn't game breaking.
- Added several camouflage patterns