RimWorld
Elite Bionics Framework
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Update: 18 apr 2020 om 3:13

Updated to v2.1.0 Beta 3: Fixed NullReferenceException when a social fight is about to start.

Update: 9 apr 2020 om 5:23

Updated to v2.1.0 Beta 2: Fixed unexpected, critical patching bug (credits to Neceros and Bar0th for suggesting improvements)

Update: 22 mrt 2020 om 8:36

Updated to v2.1.0 (Beta 1): new tool power adjuster comp

Update: 3 mrt 2020 om 5:19

Updated to v2.0.0: update to RimWorld v1.1

Update: 1 feb 2020 om 1:18

Updated to v1.1.1: fixed a few UI bugs.

Update: 31 jan 2020 om 6:55

Updated to v1.1.0: scaleAdjustment now available. Refer to documentation for how to use it.

Update: 7 dec 2019 om 0:15

[Auto-generated text]: Update on 12/7/2019 4:15:36 PM.

Update: 8 nov 2019 om 23:25

[Auto-generated text]: Update on 11/9/2019 3:25:38 PM.

Update: 27 jun 2019 om 6:12

Fixed bug where a bad patch made some capacity-affecting hediffs (e.g. scratch, crack, etc.) fail to show themselves when the player is highlighting the capacity readout.

For example, suppose a pawn has a scratch in the left leg. Before the bug was fixed, the Movement tooltip will look something like "Moving: 80%\nAffected by:\n"; notice that nothing follows after the 2nd '\n' character. After fixing, the tooltip should correctly display, e.g., "[...] left leg 18/30"

Update: 15 mei 2019 om 8:04

Fixed critical bug that caused the vanilla GetMaxHealth() method to always return 0, causing a lot of errors, such as the instant-bleedout-from-injury bug.

Now, the vanilla GetMaxHealth() will return its vanilla results. However, I urge all modders out there to reconsider what they are trying to achieve with the vanilla method. Under the EBF, it's very likely they want to obtain the max HP of body parts via our new method, but we can't assume anything.