Total War: WARHAMMER II

Total War: WARHAMMER II

Arkhan the Black: Expanded (Radious SUBMOD: Beastmen)
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Uppdatering: 15 okt, 2019 @ 0:50

- added missing Vargheists to tier 4 Beast lair
- Added missing Cairn Wraiths to tier 3 Burial Mound

Uppdatering: 14 okt, 2019 @ 14:19

Uppdatering: 29 jun, 2019 @ 5:48

Uppdatering: 26 jun, 2019 @ 10:25

- additional update that reworks garrisons so they're on par with the Radious versions

Uppdatering: 26 jun, 2019 @ 8:27

- fix (again) for the Dire wolf Poison contact effect from Arkhan's Legion's of Death Skill
- tweaks to some unit capacity and a slight re-jig of technologies that give bonuses to units

Currently working on the next big update which will be version 2 - New Lords, Heroes and some new units. I'll also be taking a look at some of the existing units and removing any that I feel do not fulfill the correct roles that some Tomb King units do.

Uppdatering: 23 jun, 2019 @ 8:45

- slight tweak to unit capacity, HP tweaks on the Cairn Wraiths and some techs updates

Uppdatering: 4 maj, 2019 @ 4:47

- Updated for the new patch

Uppdatering: 8 mar, 2019 @ 11:49

- Fixed: Fell Bats & Dire Wolves now gain the Poison contact effect when in battle from Arkhan's unique skill tree
- Arkhan's Black Tower in addition to the normal effects, gives + 20 WoM factionwide, VC + 5 factionwide and Magic Res + 10 factionwide
- Arkhan now has a new chariot model
- Fixed an issue with Gaean Vale not being able to build some of the new buildings

Uppdatering: 2 mar, 2019 @ 11:25

- Fixed charge defence for Grave Guard
- Black Coach unity capacity fixed
- Zandri can once again be recruited from the Tier 3 Obelisk

Uppdatering: 24 feb, 2019 @ 6:13