Total War: WARHAMMER II

Total War: WARHAMMER II

Arkhan the Black: Expanded (Radious SUBMOD: Beastmen)
Viser 41–50 av 57 bidrag
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Oppdatering: 15. okt. 2019 @ 0.50

- added missing Vargheists to tier 4 Beast lair
- Added missing Cairn Wraiths to tier 3 Burial Mound

Oppdatering: 14. okt. 2019 @ 14.19

Oppdatering: 29. juni 2019 @ 5.48

Oppdatering: 26. juni 2019 @ 10.25

- additional update that reworks garrisons so they're on par with the Radious versions

Oppdatering: 26. juni 2019 @ 8.27

- fix (again) for the Dire wolf Poison contact effect from Arkhan's Legion's of Death Skill
- tweaks to some unit capacity and a slight re-jig of technologies that give bonuses to units

Currently working on the next big update which will be version 2 - New Lords, Heroes and some new units. I'll also be taking a look at some of the existing units and removing any that I feel do not fulfill the correct roles that some Tomb King units do.

Oppdatering: 23. juni 2019 @ 8.45

- slight tweak to unit capacity, HP tweaks on the Cairn Wraiths and some techs updates

Oppdatering: 4. mai 2019 @ 4.47

- Updated for the new patch

Oppdatering: 8. mars 2019 @ 11.49

- Fixed: Fell Bats & Dire Wolves now gain the Poison contact effect when in battle from Arkhan's unique skill tree
- Arkhan's Black Tower in addition to the normal effects, gives + 20 WoM factionwide, VC + 5 factionwide and Magic Res + 10 factionwide
- Arkhan now has a new chariot model
- Fixed an issue with Gaean Vale not being able to build some of the new buildings

Oppdatering: 2. mars 2019 @ 11.25

- Fixed charge defence for Grave Guard
- Black Coach unity capacity fixed
- Zandri can once again be recruited from the Tier 3 Obelisk

Oppdatering: 24. feb. 2019 @ 6.13