Arma 3
Ground Breach - Altis
Mostrando 51-60 de 88 aportaciones
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Actualización: 3 MAR 2023 a las 8:21

* Fix bug: if mods changed and previously selected faction no longer exists, would crash the mission
* Fixed a bug that could slow down the server significantly in long games

Actualización: 3 FEB 2023 a las 18:59

Fix missing civilians in faction optimization update.

Actualización: 3 FEB 2023 a las 12:04

Optimize faction selection code: If you had a lot of factions (like when using RHS) it could take around 20 seconds to load the factions. It now takes less than 3 seconds and runs during mission start so the faction selection UI should be much quicker too.

Actualización: 30 ENE 2023 a las 13:06

* Add ai teammate 'previous' loadout option
* Improve when AI teammates revive:
+ AI will only revive if they are not stopped, all players are down, or they are within 10m.
+ AI that were stopped will return to their previous position after reviving
* Fix bug when arsenal was in 'faction' mode it was empty.

Actualización: 17 NOV 2022 a las 12:03

Another fix to work with mods that have faction side as a string instead of a number.

Actualización: 17 NOV 2022 a las 9:31

Actualización: 17 NOV 2022 a las 9:29

Fix for mods whose config for faction side is incorrect.

Actualización: 27 SEP 2022 a las 10:41

Fix bug in enemy count

Actualización: 31 AGO 2022 a las 8:59

Added an option to set the AO size to 'normal' or 'large'. 'Large' will set the AO (Area of Operations) 50% larger without increasing the number of enemy. This helps the enemy spread out a bit more. If the number of enemy still seems a bit too much for the area, try reducing the enemy count from the default 'Autoscale 3x' to 'Autoscale 2x' or 1x as that will spawn less enemy into the zone.

Actualización: 31 AGO 2022 a las 8:54

Added an option to set the AO size to 'normal' or 'large'. 'Large' will set the AO (Area of Operations) 50% larger without increasing the number of enemy. This helps the enemy spread out a bit more. If the number of enemy still seems a bit too much for the area, try reducing the enemy count from the default 'Autoscale 3x' to 'Autoscale 2x' or 1x as that will spawn less enemy into the zone.