Arma 3
Ground Breach - Altis
Viser 51–60 av 89 bidrag
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Oppdatering: 12. mars 2023 @ 13.13

Option for vehicle to show up during mission
Option for even larger AO

Oppdatering: 3. mars 2023 @ 8.21

* Fix bug: if mods changed and previously selected faction no longer exists, would crash the mission
* Fixed a bug that could slow down the server significantly in long games

Oppdatering: 3. feb. 2023 @ 18.59

Fix missing civilians in faction optimization update.

Oppdatering: 3. feb. 2023 @ 12.04

Optimize faction selection code: If you had a lot of factions (like when using RHS) it could take around 20 seconds to load the factions. It now takes less than 3 seconds and runs during mission start so the faction selection UI should be much quicker too.

Oppdatering: 30. jan. 2023 @ 13.06

* Add ai teammate 'previous' loadout option
* Improve when AI teammates revive:
+ AI will only revive if they are not stopped, all players are down, or they are within 10m.
+ AI that were stopped will return to their previous position after reviving
* Fix bug when arsenal was in 'faction' mode it was empty.

Oppdatering: 17. nov. 2022 @ 12.03

Another fix to work with mods that have faction side as a string instead of a number.

Oppdatering: 17. nov. 2022 @ 9.31

Oppdatering: 17. nov. 2022 @ 9.29

Fix for mods whose config for faction side is incorrect.

Oppdatering: 27. sep. 2022 @ 10.41

Fix bug in enemy count

Oppdatering: 31. aug. 2022 @ 8.59

Added an option to set the AO size to 'normal' or 'large'. 'Large' will set the AO (Area of Operations) 50% larger without increasing the number of enemy. This helps the enemy spread out a bit more. If the number of enemy still seems a bit too much for the area, try reducing the enemy count from the default 'Autoscale 3x' to 'Autoscale 2x' or 1x as that will spawn less enemy into the zone.