Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

PRC 5.0
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更新于:2019 年 12 月 20 日 上午 4:48

Content update.

更新于:2019 年 12 月 10 日 下午 1:38

3.8.1
Undead templates now properly check whether the player is humanoid or not
Curst now has proper turn immunity
Acolyte of the Ego won't choke on cadences
Utterdark Blast heals undead
Acid Sheath is now PnP
Warlock no longer takes proficiency penalties on Eldritch Glaive
Added small Glaive to Eldritch Blast and Dark Discorporation
Eldritch Doom with Negative energy damage should now heal allied undead
Numerous minor fixes to Eldritch Glaive operation
Fixed scripted attacks giving extra AB to iteratives
Fixed Hideous Blow attack bonus
CW Samurai no longer grants inappropriate weapon proficiencies
Ninja Spy no longer grants inappropriate weapon proficiencies
Samurai no longer grants inappropriate weapon proficiencies
Improved Invisibility now restores itself
Eldritch Glaive can no longer target self
Hexblade's Curse no longer counts as used if the opponent makes their save
Dissolving Weapon & Touch are no longer marked as hostile
(Greater) Fireburst usable on lower difficulty settings
Time Stands Still should operate more smoothly

更新于:2019 年 11 月 12 日 上午 5:54

Fixes to Verminlord and LA Buyoff

更新于:2019 年 11 月 8 日 上午 8:56

PRC 3.8 released

更新于:2019 年 7 月 10 日 上午 4:50

更新于:2019 年 6 月 27 日 下午 5:43

Added Cold Endurance, Improved Cold Endurance, Scorpion’s Grasp, Earth’s Embrace, Owlbear Berserker, Jotunbrud, Spiked Body, and Legendary Wrestler feats
Grease and Entangle are now rules accurate on Spell Resistance
Baelnorns are now immune to negative energy
Warforged items are no longer droppable
Switched Lasher PrC to use PnP Disarm and Trip feats
Blood in the Water no longer works on Crit immunes
Iaijutsu Focus now applies 50% damage to objects
Orb spells now apply sneak attack damage
Fixed a bug with Bear Fang not having ongoing grappling
Requirements fixed for Heat Endurance, Improved Heat Endurance
Aligned spells no longer change your alignment by default
LA no longer breaks custom cohorts, HotU, or the Prelude
Darkness now works when not cast on an item

更新于:2019 年 6 月 6 日 上午 8:52

3.7.7 Changelist
Word of Changing respects hostility settings
Added Drift Magic, Improved Rapid Shot, Ranged Recall, Somatic Weaponry, Dire Flail Smash, and Sadistic Reward feats
Cleaned up races to remove non-WotC and inappropriate races
Added Krinth race and Shadowform Familiar + Shadowstrike feats
Warforged no longer have difficulty equipping armor
Added Hadozee race
Added Bhuka race
Psychic Rogues now have UMD as a class skill
Dragonfire Strike grants bonus damage
Added Skarn race
Added Goliath race and Heavy Lithoderms feat
Added Feral Gargun race
Added Stonechild race
Eldritch Shape effects can no longer be used when discorporated
Sphere of Ultimate Destruction respects difficulty levels
NewSpellbook classes now calculate save DC properly for their spells
Many spells now properly use PRCTargetLocation functions
Fixed hostility settings on a number of feats
Lantern Light won't go crazy if not held
Removed all incomplete Epic Spells
Mass Blindness moved to correct spell school

更新于:2019 年 5 月 28 日 上午 5:40

3.7.6 Changelist
Domain spells cast via a cleric now have the appropriate DC
Double weapons do not take non-proficiency penalties on the off-hand
Disintegrate has the correct description
All non-WotC classes removed
Added Wild Mage
Added Force Missile Mage
Replaced Shadow Adept's Shadow Double with the correct ability based on Project Image
Holding the Charge now works again
Knight of the Weave requirements work
Shadowcasting requirements work
Medium creatures can't equip a THF and Shield temporarily
Enthrall has the correct save DC
Blind/Deaf has the correct description
Luminous Armour no longer lets you wear armour
Added Monkey Grip feat
Inscribe Rune can now be taken properly
Attune Gem can now be taken properly
Disabled Bioware Disarm, Improved Disarm, Improved Power Attack, Improved Parry
Added Disarm as a combat maneuver to all classes
Added PnP Improved Disarm feat
Cleaned up combat maneuver radials
Knight always has at least 1 Knight's Challenge
Added Crescent Moon, Mountain Stance, Ranged Disarm, Steal and Strike, Bear Fang, and Quick Staff feats
Grappling now has the melee touch attack it was missing
Fixed requirements for High Sword Low Axe and Hammer's Edge

更新于:2019 年 5 月 15 日 下午 6:02

Added Expeditious Dodge and Catfolk Pounce feats
Fixed Snap Kick not being functional
Fixed Stone Power stacking heartbeats
Fixed Danger Sense stacking with itself
Dragon Breaths now respect difficulty settings
Battlesmith passives now work
Warblade feats won't show up for everyone
Warblade Weapon Aptitude doesn't reference the wrong TLK entry anymore
Warblade Weapon Aptitude made more user friendly
Duskblades continue attacking after using Arcane Channeling
White Raven Hammer no longer provides extra attacks
White Raven Hammer and Strike are no longer flipped
Tweaked Reaping Mauler to use alternative grapple options when his opponent has a very high Fort save
Shadow Teleport maneuvers and Sudden Leap can now target the ground
Greater Divine Surge now works
Save DCs now calculate properly for certain PRC spellbook class features
Eldritch Theurge has additional epic bonus feat choices
Iron Heart Surge won't clear effects it shouldn't
Shadow Evocation mysteries have their proper DC now
Dragon Shaman invocations now work
Bonus domains less verbose
Metashadow feats now clear after being used
Ephemeral Image mystery now requires the image to remain within 100 ft + 10 ft per caster level

更新于:2019 年 4 月 29 日 上午 7:52

3.7.4 Changelist:
Fixed bug with Desert Wind Boosts not applying to off-hand
Fixed bug with Shadow Blade damage not applying during strike maneuvers
Fixed bug with Soaring Raptor Strike not checking for opponent size
Fixed bug with Assassin's Stance not properly clearing
Fixed bug with Deathmark not triggering every time
Fixed bug with Deathmark area being incorrect
Fixed bug with multiclass initiators and readying maneuvers
Fixed bug with Tome of Battle swift actions
Fixed bug with Psionics swift actions
Fixed bug with Vital Recovery feat
Fixed bug with Searing Blade not targeting self
Fixed bug with Inferno Blade not targeting self
Fixed bug with Dancing Mongoose having an extra attack
Fixed bug with Moment of Alacrity
Fixed bug with Burning Brand allowing too many attacks
Fixed bug with Stone Power not being usable
Fixed bug with Stone Power stack overflow
Fixed bug with Desert Tempest not activating properly
Fixed bug with Damage Reduction applying to Crusader Delayed Damage
Fixed bug with Stonehammer not avoiding DR
Fixed bug with Damage Reduction applying too strongly through scripted combat engine
Fixed Pale Master not respecting Multisummon switch
Fixed Dragonfire Adept self-damage being reduced by DR/magic
Fixed Humanoid Shape forcing a self-target
Fixed Somatic Components only checking for one hand being free
Fixed Ectoplasmic Enhancement TMIing
Fixed bug with Snap Kick not being usable
Fixed text errors with Lion's Roar and White Raven Hammer
Fixed minimum bonus error with Divine Favor
Fixed Ruby Knight Vindicator not granting a stance on first level
Fixed Devoted Spirit maneuvers trying to heal dead people
Changed Ninja's Weapon Proficiencies to be more accurate
Revamped how maneuvers take actions
All ToB maneuvers automatically continue attacking after being used
All Smites automatically continue attacking after being used
ECL no longer applies to NPCs
Updated build to ship both classic and new module updaters