Garry's Mod
Fixed Super Gravity Gun SWEP
Mostrando 51-60 de 76 aportaciones
< 1 ... 4  5  6  7  8 >
Actualización: 21 MAR 2020 a las 2:02 a. m.

* Added scgg_affect_players, a toggleable cvar for whether the SCGG should pick up and/or shoot players.
* Fixed a multiplayer bug where the SCGG would fail to pick up anymore objects after picking up the first object properly.

Actualización: 26 FEB 2020 a las 10:23 p. m.

* Fixed scgg_enabled 0 not removing the SCGG upon deploy.

Actualización: 26 FEB 2020 a las 2:00 a. m.

Buff has been slightly reduced.
* The max health values are now different between each scgg_style mode. HL2 style gets 225, GMOD style gets 1000.

Actualización: 26 FEB 2020 a las 1:26 a. m.

The Super Gravity Gun has been buffed!
* The SCGG's max health for targets is now raised to 500. It can now grab and kill a full-health Antlion Guard!
* Antlion Workers now explode (without errors) upon death instead of ragdolling from the SCGG.

Actualización: 24 FEB 2020 a las 7:57 a. m.

* Some minor bugfixes.

Actualización: 15 FEB 2020 a las 5:02 a. m.

* Further fix of previous fix. Sorry.

Actualización: 15 FEB 2020 a las 4:56 a. m.

* Combine balls now bounce out in a random direction instead of staying still.

Actualización: 7 DIC 2019 a las 11:49 p. m.

About time I updated this addon, also GMPT didn't update the addon for 2 times already.
* Pickup system now similar to the OG gravity gun! Pulls objects constantly towards you if they're out of range.
* Added new convar scgg_deploy_style, for legacy attributes to scgg_style.

Actualización: 14 NOV 2019 a las 10:43 p. m.

* Fixed convars not initializing, which in turn broke the whole weapon.

Actualización: 15 AGO 2019 a las 2:03 a. m.

* Fixed effects for incompatible viewmodels so stray sprites will no longer be floating in the last position they were.