Cities: Skylines

Cities: Skylines

TM:PE 11.9.2.0 STABLE (Traffic Manager: President Edition)
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更新: 2020年11月19日 @ 12時26分

TM:PE 11.5.1 STABLE

- Includes all new features from current Labs version(11.5) - changelog above
- Added: Right + Click to close main menu or exit current tool
- Added: Shift + Click - apply speed limits to entire roundabout
- Fixed: Floating vehicles when ParkingAI is off
- Fixed: CalculateCorner() NullReferenceException if one of the road network assets was missing on savegame load

更新: 2020年5月21日 @ 16時50分

TM:PE 11.4.0 STABLE:

- Added: State machine for dedicated turning lanes (#755, #567)
- Fixed: Default turning lane on wrong side (#755, #671)
- Meta: Repeat application of turning lane shortcut will cycle through available options

更新: 2020年4月15日 @ 16時24分

TM:PE 11.3.2 STABLE:

- Fixed: Icons not showing when selecting node (thanks xenoxaos for reporting!) (#839, #838)
- Fixed: Bug in `StartPathFind()` if building missing (thanks ninjanoobslayer for reporting!) (#834, #840)
- Updated: `StartPathFind()` will automatically run diagnostic logging on errors (#834)
- Updated: Resident/Tourist status logic simplified (#837)

TM:PE 11.3.1:

- Fixed: Timed Traffic Lights bugs caused by v11.3.0 update (thanks to everyone who reported the bug!) (#828, #824)
- Updated: Trees Respiration mod is now compatible with TM:PE v11! (Thanks Klyte45!) (#831, #614, #611, #563, #484)

TM:PE 11.3.0:

- Added: Advanced auto lane connector tool (select a node, then `Ctrl + S`) (#706, #703)
- Fixed: Stay-in-lane should not connect solitary lanes (#706, #617)
- Fixed: Lane arrows UI too small on some resolutions except at junctions (#726, #571)
- Updated: Lane connectors: `Shift + S` changed to `Ctrl + S` (see Options > Keybinds tab) (#706)
- Updated: Lane Arrows UI now respects UI scale slider (see Options > General tab) (#726)
- Updated: Improved UI for lane arrows tool (#726, #571)
- Updated: Translations (will add more info later) (#726)

更新: 2020年4月7日 @ 17時52分

TM:PE v11.2.3 STABLE:

- Fixed: DLC filter wasn't working, causing some roads to not appear in default speed limit UI (#818).

更新: 2020年4月4日 @ 11時44分

TM:PE v11.2.2 STABLE:

- Fixed: GetModName() when user has two mods with same assembly name/version (#812, #811)

更新: 2020年3月29日 @ 16時14分

TM:PE v11.2.1 STABLE:

- Fixed: CustomPathManager nullpointer on exit from asset/map editor (#794)
- Fixed: Add missing Trolleybus vehicle category (#794)
- Fixed: CustomPathManager NullPointerException on second load (#794)

更新: 2020年3月26日 @ 1時01分

TM:PE v11.2.0 STABLE:

- Compatible with Sunset Harbor,
- Added: Trolleybus AI (#794)
- Fixed: `PathUnits.m_vehicleTypes` error after Sunset Harbor game update (#794)
- Fixed: Priority signs for trolleybuses (#794)
- Fixed: Build process deployed TrafficManager.dll twice ( #776, #775)
- Improved: Performance of hot-reloads of dev builds (#764, #730)
- Improved: Consolidate error prompts in to helper class (#774)
- Updated: Add missing entries and fix typos in changelog (#777, #779)

更新: 2020年2月29日 @ 11時22分

TM:PE v11.1.0 STABLE:

- Added: Quick setup of priority roads (`Ctrl+Click junction`, `Shift+Ctrl+Click road`) (#621, #541, #542, #568, #577, #7)
- Added: `Delete` key resets junction restrictions for selected junction (#639, #623, #568, #6)
- Added: "Reset" button and `Delete` key to reset lane arrows for a segment (#638, #632, #623, #568, #41)
- Improved: Much better lane connectors interaction model (#543, #635, #625, #626, #41)
- Improved: Use guide manager for less obtrusive in-game warnings/hints (#653, #660, #593)
- Improved: Vastly improved in-game hotloading support (#640, #211)
- Improved: Centralised versioning in to `SharedAssemblyInfo.cs` (#680, #678, #649)
- Updated: Translations - Dutch (thanks Headspike!) (#660, #631)
- Updated: Translations - Turkish - Tayfun [Typhoon] (thanks Koopr) (#660, #631)
- Updated: Translations - Chinese Simplified - Golden (thanks goldenjin!) (#660, #631)
- Updated: Translations - Portuguese - BlackScout (thanks BS_BlackScout!) (#660, #631)
- Updated: Translations - Spanish (thanks Aimarekin!) (#660, #631)
- Updated: Translations - English (thanks kian.zarrin!) (#660, #631)
- Fixed: Vehicles should not stop at Yield signs (#662, #655, #650)
- Meta: New WIP website: https://tmpe.me (#642, #643)

更新: 2020年2月3日 @ 9時34分

v11.0 STABLE, 03/02/2020

  • ~100 improvements from the v11 ALPHA previews, including:
    • Timed traffic lights: Add default sequence (Ctrl+Click a junction)
    • Lane arrows: Turning lanes (Ctrl+Click a junction, or Alt+Click a segment)
    • Mod options: Disable auto-placed traffic lights or remove all
    • New langauges[crowdin.com]: Hungarian, Turkish, Ukrainian
    • Migration to Harmony for improved compatibility
  • New in 11.0 release:
    • Improved: Better segment hovering when mouse on node (thanks kianzarrin!) (#615, #538, #594, #616, #576)
    • Fixed: Lane arrow tool sometimes selects wrong node (thanks kianzarrin!) (#616)
    • Fixed: Show error dialog can get caught in loop (thanks kianzarrin!) (#594)
    • Fixed: Junction Manager not resetting on level unload (thanks kianzarrin!) (#637, #636)
    • Fixed: Stay in lane always assumed segment0 exists (thans kianzarrin!) (#619, #618)
    • Updated: Added 2 x Traffic Manager Plus and 1 x Traffic Manager as incompatible (#627)
    • Updated: Added 'Trees Respiration' mod as incompatible (depends on load order) (#614, #611)
    • Updated: Replaced imports with fully qualified alphabetically sorted imports (#620)
    • Updated: Organised image resources in to folders (#641)
    • Meta: Old STABLE workshop page (LinuxFan - v10.20) is now obsolete and no longer maintained
    • Meta: Renamed LABS and ALPHA workshop pages to V11 STABLE and V11 LABS respectively

更新: 2019年7月6日 @ 15時02分

Version 10.21.1

  • Fixed: Speed panel tanks fps if train tracks on screen (thanks rlas & DaEgi01!) (#411, #413)