Take On Mars
Return To Cydonia Mensae
Показване на 1 — 5 от 5 постъпления
Обновление: 7 септ. 2019 в 2:05

Обновление: 5 март 2019 в 0:09

update to v1.3 March 2109

- Added 'LOAD PRINTER' objective
- Doubled the round-trip distance from 4 km to 8 km (increased difficulty and playtime)
- Added a few Easter eggs... just in time for... you know.
- Refined objectives storyboard
- This scenario can not be finished in less than 1 hour and 15 mins. Please post your best time in the comments.

Обновление: 1 февр. 2019 в 12:41

'Crash while save' error has not been fixed... line 59... Problem is inherent to the original script upon which the scenario is based, and I don't know how to fix it.

My humble solution is just DON'T SAVE (:-|

Обновление: 1 февр. 2019 в 10:12

v 1.2 February 2019

'Crash while save' error
- found that several files were uploaded as read only - my bad - fixed

Crash with 'Null pointer to Instance' error (line 59)
- still exists if you run too far from the base before satisfying the 'GET IN' event
- maximized the size of the trigger field to 64000 x 64000

Adjusted obvious methane supplies on the map to minimum

Changed personal inventory to be more useful
- 'Micro' slots (x9) will now hold 'Small' items (i.e. Construction or medical tool)
- 'Small' slots (x5) will now hold 'Medium' items (i.e. drill or helmet)
- 'Medium' slot (x1) will now hold 'Large' items (i.e. EVA suit)

Обновление: 24 ян. 2019 в 3:36

v1.1
- removed the Manned Aerial Transport (made mission too easy)
- removed creative printer (made mission too easy)
- removed several barrels and decreased asset resources (made mission harder)
- added potato seeds (made mission survivable)
- changed day cycle from 1:1 to 1:12 (race against darkness | starvation | thirst adds game value)
- increased derelict MMRTG charges to 18K (realism)
- increased derelict Solar Panel stores to 70% of max and added dust (realism)