XCOM 2
[WOTC] Enemy Within MEC Weapons
Affichage des entrées 1-10 sur 10
Mis à jour le : 14 juil. 2019 à 22h25

Fixed a bug where purchasing a Mag Cannon squad upgrade with Mechatronic Warfare installed automatically granted T3 weapons from this mod.

Mis à jour le : 13 juil. 2019 à 20h43

Added Korean translation by Zaoll.

Mis à jour le : 3 juil. 2019 à 15h33

Replaced the old code that added MEC weapons into a campaign in progress as a potential fix to disappearing weapons.

Mis à jour le : 3 juil. 2019 à 10h13

With some help from MrNice, added a better algorythm for zeroing out Shred. For any weapons included in this mod that have Shred set to a negative value, Shred will be automatically set to 0 if at least one class that can use Spark Rifles doesn't have Shredder as a squaddie ability.

Mis à jour le : 3 juil. 2019 à 4h48

Weapons added by this mod will zero out their Shred value if it's configured to be below zero and Mechatronic Warfare mod is detected. This is necessary because Mechatronic Warfare removes Shredder from SPARKs, in which case having a negative Shred value for weapons leads to them ADDING armor to enemies.

Mis à jour le : 31 mars 2019 à 11h17

Added chinese translation by zxc2008.

Mis à jour le : 16 janv. 2019 à 19h57

Compatibility patch for Mechatronic Warfare.

Mis à jour le : 16 janv. 2019 à 13h19

Added Tier 2 Heavy Chaingun and Tier 3 Heavy Railgun.

Mis à jour le : 15 janv. 2019 à 22h47

Moved config values around for easier editing.

Mis à jour le : 15 janv. 2019 à 22h18

Initial release.