Space Engineers

Space Engineers

ActionScript
正在显示第 1 - 10 项,共 10 项条目
更新于:2020 年 1 月 3 日 下午 12:14

Changed "<block>,<id>" property strings to require no space in between the comma and the values.
Changed lcd functionality to allow writing to all blocks with text surfaces (first surface only)

更新于:2019 年 12 月 21 日 下午 6:43

Fix for UpdateType.Antenna error.

更新于:2019 年 11 月 21 日 下午 5:35

Added "round" math type: var name float round
Added "rand" math type: var name min rand max
Changed _Exists to work like other properties with variables
Added _EnemyPos for turrets
Added _Charge (percentage) for batteries
Changed comments so that spaces can be used before the comment character
Added tabs to the supported whitespace characters so that tabs can be used instead of spaces before commands.

更新于:2019 年 9 月 8 日 下午 4:38

Very big update. Please report any bugs that may have been introduced. In order to fit all the code in without resorting to obfuscation, I had to remove some of the comments/documentation at the top of the script.
Some of the changes made:
- Added support for the Control Module mod through global variables
- Added support for the Hud Alert API
- Some (hopefully) better exception reports
- Rework of the raycasting system

更新于:2019 年 4 月 17 日 下午 7:57

Fixed error in _Raycast_Result and _Raycast_ResultCenter due to an incorrect return type.

更新于:2019 年 4 月 16 日 下午 3:52

Broken thumbnail workaround.

更新于:2019 年 4 月 16 日 下午 3:45

Fixed null reference exception when using var math with only one operand.
Fixed obsolete warnings.

更新于:2019 年 3 月 14 日 下午 12:36

更新于:2019 年 2 月 28 日 下午 7:05

This update is a complete overhaul, the syntax has been simplified and many more features have been added.

更新于:2018 年 12 月 28 日 下午 6:48