Stellaris

Stellaris

Extra Buildings
Showing 11-20 of 25 entries
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Update: May 16, 2020 @ 10:14pm

Version 1.3

Updated to 2.7
Added new unique mineral and energy credit buildings for habitats and ringworlds.
Mineral building is less effective on habitats that are not built on a mineral deposit.

I have switched to using the nexus to archive old versions of my mods so you can get the 2.6 version here[www.nexusmods.com] if you need it.

Update: Mar 26, 2020 @ 2:06am

Version 1.2b

Updated to 2.6
Still works with 2.5 and 2.4

Update: Oct 25, 2019 @ 9:06am

Version 1.2a

Updated to 2.5
Still works on 2.4

Update: Oct 21, 2019 @ 12:26pm

Version 1.2

Updated to 2.4

Update: Aug 10, 2019 @ 9:34am

Version 1.1c

Updated localisation

Update: Aug 10, 2019 @ 9:11am

Version 1.1b

Updated building icons to have resource in top right corner

Update: Jul 16, 2019 @ 6:22pm

Version 1.1a

Fixed some AI weights for Energy building (Thanks Dragon of Desire)

Update: Jun 5, 2019 @ 6:38am

Version 1.1

Updated to support Stellaris 2.3
Updated AI weights to match 2.3
The Deep-Core Mine now has the same building restrictions as the Mineral Purification Plant and the Geothermal Power Planet now has the same build restrictions as the Energy Grid.

Update: Jan 28, 2019 @ 9:57am

Version 1.0f

Updated some file names
Updated Geo-Thermal to Geothermal (Thanks Booperius)
Disabled Geothermal Power Plant and Deep-Core Mine on Habitats (Thanks KYDuck, This was never intended I blocked them wrong)

Update: Dec 21, 2018 @ 11:39am

Version 1.0e

Added russian language files. (Provided by Evil1Russian, thanks!)