Stellaris

Stellaris

Better Planetary Specializations and Industry
正在显示第 1 - 9 项,共 9 项条目
更新于:2018 年 12 月 19 日 上午 11:52

Initial Upload

更新于:2018 年 12 月 18 日 下午 7:29

- Added habitat specializations
- Allowed residential buildings to be constructed on habitats

更新于:2018 年 12 月 15 日 上午 11:16

- Just updated compatibility verison

更新于:2018 年 12 月 11 日 上午 7:24

- Rebalanced levels for raw resources. They all now start at 5% and go up to 15%.

更新于:2018 年 12 月 10 日 上午 6:58

- Rebalanced techs and specialization bonuses.

更新于:2018 年 12 月 9 日 下午 4:50

- Added scaling for most types, excluding rural worlds. (Might do later)
- For raw resource and research worlds, there are three tiers, going from 10% -> 15% -> 20%.
- For forge and industrial worlds, there are two tiers, going from 15% -> 20%.
- For refinery worlds, there are two tiers, going from 20% -> 25%.
- For urban worlds and hive/machine equivalents, there are three tiers, going from 5% -> 10% -> 15%.
- Buffed Industrial techs to provide 10% more resources each instead of 5%.

更新于:2018 年 12 月 9 日 上午 11:09

- Added two technologies at Tier 3 and Tier 4 to improve industry
- Fixed some values

更新于:2018 年 12 月 9 日 上午 9:48

- Added thumbnail

更新于:2018 年 12 月 9 日 上午 8:35

Initial Upload