Garry's Mod

Garry's Mod

nZombies Afterlife
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Uppdatering: 28 dec, 2023 @ 16:35

Fixed an error in nZombies Rezurrection that would cause players to not receive their weapons and become stuck inside their clones.

Uppdatering: 3 dec, 2023 @ 18:33

HOTFIX HOTFIX

I used NetworkIDToString instead of NetworkStringToID, that would've been bad.

Uppdatering: 3 dec, 2023 @ 18:27

HOTFIX

nZombies Rezurrection compatibility: Added a check to see if the net message name "NZWhosWhoReviving" is pooled before trying to use it.

Uppdatering: 3 dec, 2023 @ 14:43

Gameplay:

  • Fixed players running at ludicrous speeds the first time they press the sprint key as a ghost.
  • Players will now prioritize Quick Revive and Who's Who if they have both those and Afterlife, to avoid bugs.
  • You can now set the amount of afterlives players can have in single and multiplayer.
  • Voltmeters now use Hammer I/O.

Appearance:
  • The HUD is no longer hardcoded. Instead, users can support this addon in their own HUDs.
  • Reviving anyone as a ghost should now display the correct animation.

Backend:
  • Unraveled spaghetti code.
  • Added an actual nzAfterlife module to be loaded by nZombies.

Kept you waiting, huh?

Uppdatering: 15 jul, 2020 @ 6:45

HOTFIX - Fixed players simply being revived when their afterlife runs out

Uppdatering: 14 jul, 2020 @ 13:25

- Fixed players in afterlife being able to permanently kill their own downed bodies

- Interrupting a revive will play the idle animation on the afterlife view hands instead of leaving them lowered

Uppdatering: 13 jul, 2020 @ 16:31

HOTFIX

- Fixed players having 0 afterlives left after reviving themselves, even in solo.

- Improved texture for HUD meter.

Uppdatering: 13 jul, 2020 @ 14:51

- Fixed incompatibilities with Who's Who

- Players will now take no fall damage when in Afterlife

- Added HUD indicator for how long the player has until they die

- Improved viewmodel texture

Uppdatering: 29 apr, 2020 @ 10:32

- Moved nz_afterlife_switchbox entity out of nzombies folder so it can spawn on all gamemodes

Uppdatering: 12 apr, 2020 @ 13:03

HOTFIX

- Fixed error when a switchbox spawns

- Looking at a switchbox will show the proper keybind for +use instead of just E.