Garry's Mod
nZombies Afterlife
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更新:2023年12月28日 @ 16時35分
更新者:Hidden

Fixed an error in nZombies Rezurrection that would cause players to not receive their weapons and become stuck inside their clones.

更新:2023年12月3日 @ 18時33分
更新者:Hidden

HOTFIX HOTFIX

I used NetworkIDToString instead of NetworkStringToID, that would've been bad.

更新:2023年12月3日 @ 18時27分
更新者:Hidden

HOTFIX

nZombies Rezurrection compatibility: Added a check to see if the net message name "NZWhosWhoReviving" is pooled before trying to use it.

更新:2023年12月3日 @ 14時43分
更新者:Hidden

Gameplay:

  • Fixed players running at ludicrous speeds the first time they press the sprint key as a ghost.
  • Players will now prioritize Quick Revive and Who's Who if they have both those and Afterlife, to avoid bugs.
  • You can now set the amount of afterlives players can have in single and multiplayer.
  • Voltmeters now use Hammer I/O.

Appearance:
  • The HUD is no longer hardcoded. Instead, users can support this addon in their own HUDs.
  • Reviving anyone as a ghost should now display the correct animation.

Backend:
  • Unraveled spaghetti code.
  • Added an actual nzAfterlife module to be loaded by nZombies.

Kept you waiting, huh?

更新:2020年7月15日 @ 6時45分

HOTFIX - Fixed players simply being revived when their afterlife runs out

更新:2020年7月14日 @ 13時25分

- Fixed players in afterlife being able to permanently kill their own downed bodies

- Interrupting a revive will play the idle animation on the afterlife view hands instead of leaving them lowered

更新:2020年7月13日 @ 16時31分

HOTFIX

- Fixed players having 0 afterlives left after reviving themselves, even in solo.

- Improved texture for HUD meter.

更新:2020年7月13日 @ 14時51分

- Fixed incompatibilities with Who's Who

- Players will now take no fall damage when in Afterlife

- Added HUD indicator for how long the player has until they die

- Improved viewmodel texture

更新:2020年4月29日 @ 10時32分

- Moved nz_afterlife_switchbox entity out of nzombies folder so it can spawn on all gamemodes

更新:2020年4月12日 @ 13時03分

HOTFIX

- Fixed error when a switchbox spawns

- Looking at a switchbox will show the proper keybind for +use instead of just E.