全面战争:战锤2

全面战争:战锤2

Less buff and effect VFX
正在显示第 51 - 58 项,共 58 项条目
< 1  2  3  4  5  >
更新于:2018 年 11 月 22 日 下午 3:55

update : fixed skaven offensive aura, especially warpstone armor wich was broken

更新于:2018 年 11 月 22 日 下午 1:45

Change mod image

更新于:2018 年 11 月 20 日 下午 2:20

update : Removed targeting effects for army ability (bottom right abilities) during casting time. Still present when targeting with the mouse but will fade out just after casting. so you won't see them on replay.

更新于:2018 年 11 月 20 日 上午 12:53

update : I've managed to rework complety the spell and ability targetting as I wanted to be the most immersive possible, about the big circle and the central rune (like the green rotating triangle) on any spell and ability.

In the game spell/ability are in 3 phases :

- targeting : When you select the skill and go with you mouse where you want to apply
- casting : Period when the caster is incantating the spell, mostly instant for most abilities
- activation : Period when the spell/ability is applying the effect, sometime instant

In vanilla it was a mess as you had sometime the big circle and central rune in any phase or not. To have a more immersive and consistent experience without breaking the gameplay, this is how I've done for each phase :

- targeting : Same as vanilla, you can have all the information about the range of aera spell/ability
- casting : Only the central rune will remain, like the caster is invoking a rune
- activation : both are hidden

This should work on any spell/ability

So no more lord running with a rune around him or big circle staying in the middle of the battlefield for ages.

PS : CA tables are a mess, I've not tested every spells/abilites, if you see any mistake or bug post a comment

更新于:2018 年 11 月 19 日 下午 1:25

update : Now rotating green triangle during buff duration on spell and character ability is hidden. Nor more lord running with a green triangle around him when using ability like rally or on spell like 'Ere we go. the green triangle is still here during targeting or casting time.

I'm also wondering if I hidde the reg triangle for debuff like cylostra ability debuff. Maybe in a next update

更新于:2018 年 11 月 17 日 下午 3:43

update : Now big circles from buff/debuff/damage_overtime affecting unit entering in the aera are hidden (like 'Ere We go, or leadership buff skill from lord).

更新于:2018 年 11 月 17 日 上午 11:46

update on undead units : make crumbling effect hidden on undead units (still present on banner)

更新于:2018 年 11 月 17 日 上午 5:23