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line 31 : "wh2_dlc10_kaine_unit"
Valid reference : "wh2_dlc10_campaign_kaine_unit"
P.s. Thank you for your outstanding work.
I ended up using light of battle spell display as a substitute, think follows in line with rest of your mod well.
Interesting too, maybe just to me lol, but the display effect they had in there was literally titled "curse of befallen" or something when ability is a strong buff effect. Wonder if I just found a vanilla bug lol
But, mainly, if you have a mod that modify spell you can have some conflict. It won't break the game but some effect will show or the modification from the other mod won't work depend on le loading priority
I have no idea if any mods I use conflict? How to tell? Will this break the game or make changes that screw things up?
One thing however, is that there are some auras that are included (ex. tomb kings my will be done) which have no graphics attached, so if they were removed the tables would be more compatible.
I really appreciate all the work you put in this mod, it vastly improves the feel of the game. Can't possibly play without it now.
Note : this mod is purely graphical, no gameplay change. Can have some issue with other mod which modify spell/ability tables.
This includes unnecessary tables that conflict with stat altering mods, I can't run this with the khalida aura edit. Spend two hours debugging each mod, only to find out this mod was the culprit... a graphic mod!! This in movie format, so it will ovewrite ALL your other mods that touch spell/abiltiy tables.
Please remove the spell/ability tables, this is a great mod and it is a pity that it will ovewrite everything else.
Thanks for the reply though. I hope you make this mod for WH3!