XCOM 2
Mitzruti's Perk Pack
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更新于:2024 年 5 月 15 日 上午 8:17

Certain abilities that use Hack Stat Checks will now take the bonus from Skullmining into account.
Fixed an issue with Damage Conversion that was causing PlusOne to scale explosively, resulting in silly amounts of damage.

更新于:2024 年 3 月 27 日 下午 6:26

Fixed Acid Spray not being able to damage fire-immune enemies.
Fixed a config error with MZPartnerFlank, which was probably preventing it from granting the flanking crit bonus.
Fixed an issue when Twin Fangs and Thunderclap cost 2AP when used with sniper rifles.

更新于:2024 年 3 月 15 日 下午 12:20

added an extra check to dogpile & co that should help prevent them from murdering targets you literally just mind controlled.

更新于:2024 年 3 月 8 日 下午 7:36

woops forgot to update the included perklist.txt

更新于:2024 年 3 月 8 日 下午 7:25

SocialDynamo can now trigger off of multitarget crits. It will only trigger once per ability use tho.
Fixed TakedownShield not working. for multiple reasons. T.T
Fixed an issue where free grenades would not be usable if the soldier was getting launch grenade from the launcher instead of class abilities.
Fixed a bug where psiaim abilities had much lower accuracy than intended.
Adjusted converted damage to give more PlusOne instead of rounding. (ex 3+40% would give +1damage and 20 plusone instead of just +1damage)

37 new abilities. woo.

更新于:2023 年 12 月 16 日 上午 11:47

Fixed DogpileMeleeSlash having an action point cost. Oops.

更新于:2023 年 11 月 30 日 下午 5:20

Removed the action point cost from Anger Strike that it wasn't supposed to have.

更新于:2023 年 11 月 29 日 下午 9:17

Fixed CleaveSabre not counting for SabreStat passives.
Added Gotcha Redux flag for Psi Bomb.
Fixed MassBarrierProtocol not granting shields.
Fixed Shadowfall Fusil not granting concealment on kill
Abilities that added a percentage of base damage as elemental damage now completely convert damage to that element.
Numerous Abilities that were sort of converting damage have similarily been improved. (ie. acid attacks with a fire weapon can now damage robots)
Fixed Rupture Bullet with Demolition Blast not destroying multitarget cover.
More Dakka no longer reduces inital hit damage, but second hit does much less damage.
Bullet Arts are no longer able to target something immune to thier damage type.
Various lance and cone psi attacks no longer ignore cover.
Change the PsiAim formula to make aim improve faster at low psi. slight buff outside of strange psi values.
More dots can be expunged (Hypothermia, Radiation, EleriumPoisoning, RequiemCorrosion, PsiRipple, ChaosAnomaly)
PlagueNodule now counts as undead but cannot be targeted by Control Undead.

Added 4 new abilities (MZSafetyOff, MZCarversArt, MZScarTissue, MZTakedownShield)

更新于:2023 年 7 月 3 日 下午 3:01

Soul Tap is now a free action that gives 1ap instead of costing 1 and giving 2.
Fierce Mien should no longer cause soldiers to sometimes appear to uselessly shoot thier gun at approaching enemies.
Viper Blood no longer grants buffs while in curse clouds. It wasn't mentioned anyway.
adjusted several smoke perks to consider various other kinds of smokes.
Dogpile and friends should no longer be able to interrupt the attack that triggers it.
Bleed Grenades now also apply 1/1/2 stacks of agony.
Corrected an UIMarkup error that was causing bleed and curse warheads to not correctly indicate thier larger radius.
arcBoostMove will now also cleanse immobilize.
Fixed Field Of Zero not granting it's shot as an additional ability, causing it to not work.
anger strike will no longer trigger on the same primary target as a move-attack. yes, this is a nerf.

added 9 new abilities.

更新于:2023 年 7 月 3 日 下午 3:01