XCOM 2
Mitzruti's Perk Pack
Viser 21-30 af 164 forekomster
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Opdatering: 5. sep. 2024 kl. 19:15

Fixed GrimyEnrage's dummy passive displaying as a buff.
Fixed DivingSlash only being able to reset on the very first turn.
Fixed PointBlank never getting it's aim/crit bonus.
Fixed BurialProtocol not refunding it's AP cost on kill.
Fixed RipjackBleed not actually working.
Added 1 damage hit to Poison Dart Volley's extra shots, so you can see if they miss.
Changed a bunch of ability icons. Including Medishot, by EvilBob22.

Added 14 new abilities.

Opdatering: 5. sep. 2024 kl. 19:15

Opdatering: 24. aug. 2024 kl. 20:59

Fixed Silent Partner using Stubborn Partner's config values, resulting in bullshit.
White Flame will now also remove non-mental stuns.
Fixed ShockCircuits crashing the game on mission start.
Fixed a bug that was causing Mist Gatherer to apply to starting mana instead of mana recovery.
Fixed an issue with converted damage with negative scalars that would result in greater than intended damage reduction.
ShockBullet will no longer apply Stock damage twice on a miss. (oops)
RuptureBullet no longer reduces initial hit damage by it's rupture amount. (there was a highlander change that altered rupture behaviour)
Fixed a bug that would prevent equipping certain finite items in the specialty slot (ex. Canisters)

Added MZElectroShot

Opdatering: 5. aug. 2024 kl. 20:10

Rogue Focus Icons updated.
Phantom Mana now works correctly, instead of being an OP version of Necro Mana. whoops.
Fixed Incendiary Shot and Sonic Boom getting silly bonus damage based on weapon upgrades.

Opdatering: 5. aug. 2024 kl. 20:09

Opdatering: 2. juli 2024 kl. 18:40

fixed a config error that was causing redscreens.
added a missing perk upk.

Opdatering: 24. juni 2024 kl. 18:21

I forgot some ATSR config. oops.

Opdatering: 24. juni 2024 kl. 14:38

Fixed a bug that prevented Phantasmal Prison (and friends) from nomming AP on it's last turn. Spoilers: Vanilla Void Conduit is borked.
Fixed a Typo that prevent Fortress Smoke from working.
Fixed a bug with depth perception where it wasn't using some of it's modifiers.
Fixed Electric Bullet increasing Hack Def instead of reducing.
Replaced ShockKnife's Hack Def debuff with Electroshock.
StormFusil, StormSabre, StormRuneshot, StormBreath, ThunderDragonBreath, StormLanceShot now also inflicts Electroshock.
Patched free grenade abilities so they should also work with spark Ordanance Launchers.
Fixed being able to hack Stormriders who have Aegis by using certain abilities (ex. Spagetti Code) on a nearby robot.
Armour System, Healing Aid, Mighty Aid now also apply to Proficency Aid Protocol and Phlanax Protocol.
Made some adjustments so Volt-Type abilites can now be used with Psiamps. (provided nothing else is restricting them, ofc.)
There is now a config option to control the default RewardDeck for ammos and grenades added by this mod. (in XComMZPerkWeapons.ini)
Unscarred, when granted to units that don't have armour (typically enemies) will now treat them as having plated armour. instead of causing accessednone errors.
Added "Psychic" or "Kinesis" to psionic ability localizations to hopefully make it more clear what kind of hitcalc they'll use. (also in perklist.txt)
Added an extra condition to ControlUndead to prevent it's use on targets that have no base mobility.
Added electrical to the array of damage types medikits will remove effects of. (this is to cover Electroshock)

Added Electroshock Ammo and Grenades.
Added 25 new abilities.

Opdatering: 24. juni 2024 kl. 14:38

Opdatering: 24. juni 2024 kl. 14:38