Tabletop Simulator

Tabletop Simulator

Star Trek - Ascendancy (Ultimate Edition)
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Actualizare: 25 ian. 2020 @ 0:35

Bug Fixes:

--Cardassian Turn Card no longer crashes when using the Invade System button and clicking YES (successful invasion).

--If you have the Federation Advancement Diplomatic Corps, and only 1 Culture Token in your Supply, you can still use the Hegemony button on your Turn Card. The script knows it will only cost you 1 Culture, and will not spend the second Culture if you are successful. This will be noted in the chat log.

--Tokens, Resource Nodes, and Dice should no longer explode/distort to huge size when they come into contact with an infinite bag of a different type. This is a TTS bug that I am attempting to solve. To get around it, anytime one of these items hits an infinite bag, it will be destroyed. This is better than having a giant dice smash up the entire game when it accidentally rolls into say the Warp Token supply.


Enhancements:

--The buttons to advance your Turn from the Building Phase to the Command Phase buttons, and then again to End your Turn are now halved. They no longer overlap. No way to double click the button and accidentally end your Turn.

--AutoWarp: The game will automatically assign a ship/fleet a warp token when it is dropped onto the board. When a ship is moved from warp to a sector, it's token(s) will automatically be removed and the amount of Warp the ship/fleet used up will be displayed. Example: Federation Ship Exited Warp to Earth at Warp 5 (Tokens:3 + Icons:2). If you find this feature annoying, you can turn it off using the Settings Panel below the Borg Area.

--AutoStacking: When a ship collides with another ship of the same faction, it will neatly stack itself onto it. This can also be turned off in the settings panel near Borg Area.

--AutoSnap: This is still beign worked on, but you can turn it on/off in the settings panel. When Autosnap is off, cards and nodes should stop automatically snapping to positions in many cases.

--Romulan Mining Fleet now has a a red "M" button the Fleet marker, and a "Mine" button on the fleet card. clicking this will exhaust a command and mine the currently occupied system for 2 Production if all requirements are met (Occupied Phenomenon or Undeveloped System).

--Ships are slightly smaller now, They should be able to fit up to 4 in a space lane sector.

--Fleets broken up while braving a Hazard will automatically disband.

--During the Player Building Phase, if you have Research, each of your Projects will popup an "Add a Research Token" button. This will remind players to put research on their Projects during the Build Phase. Clicking the button will drop a research token on the project. The button vanishes after 1 token, because you are limited to only 1. If the project is completed by this, it will automatically complete itself, cleaning up its tokens and moving to the Advancement side of the area. For the Orion's Advancements that use Culture, the button will be yellow instead of blue and work the same, just with Culture Tokens.

--While you are rotating/moving Space Lanes, they will warn you if you are overlapping another lane/system underneath.

Actualizare: 19 ian. 2020 @ 23:38

Actualizare: 19 ian. 2020 @ 21:01

--bug fix: when a Romulan project is taken by another faction and completed, the Romulans were incorrectly getting +1 Culture. This worked before, but was broken when I updated Dominion.

Actualizare: 19 ian. 2020 @ 20:54

Actualizare: 19 ian. 2020 @ 20:53

Actualizare: 19 ian. 2020 @ 20:27

--fixed a bad bug that was sometimes spending completed advancements instead of research.

Actualizare: 18 ian. 2020 @ 21:17

--Fixed a bug with control nodes. They were poping an error when dropped onto systems with Ministry of Security active.

--Vulcan Exodus now works. If a Rival is detected on the owner of this card's home system. When they discard it, the game will prompt them to choose another system. This fixes an issue with Vulcans and Borg Assimilation.

Actualizare: 18 ian. 2020 @ 13:43

Bug Fixes

--Different Player colors should not get stuck in the same position when choose which color to player to be. Colors not associated with an active faction will line up in the Borg Area.
--Dominion Tribute Project now grants Culture when completed by Romulans or Dominion.
--fixed a crash when player gets assimilated or eliminated and the game attempt to discard their advancements.
--Home worlds are no longer automatically assimilated. When a Spire is placed on a home system, the Spire will ask if it should assimilate this player. The answer should always be yes except for when Vulan's have moved their home system. The game doesn't yet handle migrating to a new home world, but it will soon.
--When a player is assimilated and their turn is next, the game will skip their turn if they are assimilated. Newly assimilated players that have not had their turn yet get skipped until next round (per Borg rules).

Improvments

--moved fleet cards down 0.5 inches. This widens the gap between them and the ship supply. Should help with ships accidentally hitting the supply when trying to drop them on fleet #3.
--Tomb of Surak now automatically grants +3 Culture and +1 culture to each rival with an amassador in at least 1 system.
--Control Nodes how have a menu for easy removal of nodes. Note: Always remove the Control Node last. Once removed, the menu goes away and you'll have to manually remove the other nodes.
--Ministry of Security Advancement now automatically adds and updates the extra Command Tokens it provides based on Vulcan Ambassadors placed/removed from independent systems.
--tightened the code for command tokens, including automatic adding/removing from starbases and advancements.

Actualizare: 14 ian. 2020 @ 15:46

bug fixes:
--Automatically Braving Hazards was getting stuck when the Hazard was 7+.
--Game prevents more than 1 Braving Hazard at a time.

enhancements:
--The "Colonize Here" button will no longer appear on Pre-Warp Civilizations when Federation clicks Build Colony.
--Buccaneer Fleet (Orions) now auto-calculates it's income if it Occupies a developed system. The Orion Player and the Player that was "Raided" get a note on their Recharge Report, informing them of the Buccaneer raid.
--Turn Cards auto snap to their location
--Fleet Cards now have a small [A] button at the bottom. This button will auto arrange ships on the card, including fixing stacked ships.
--Starfleet Diplomatic Corps Advancement is factored into Hegemony rolls. If the roll is successful, the 2nd culture is not spent if the player has this advancement in a readied state.


Actualizare: 13 ian. 2020 @ 20:42

bug fixes:

-- The Briar Patch corrected to Hazard 5 and 4 Max Lanes (instead of 4 Hazard and 5 Max Lanes).
-- Paulson Nebula corrected to Hazard 6 and 3 Max Lanes (instead of 3 Hazard and 6 Max Lanes).
-- Starfleet Academy (Federation Advancement) now grants +1 Shields when auto Braving Hazards.
-- fixed a bug where face down Advancements were still affecting Resource Generation. They are now correctly ignored as exhausted.