Divinity: Original Sin 2

Divinity: Original Sin 2

WotV Campaign Pack - 37 Maps, mobs, and skills (DE)
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更新:2019年1月2日 @ 18時40分

Added map

High Top Hold - An old stone manor on a cliff, features a basement research area and lots of cobwebs.

!WARNING!
A pack wide update will be happening in the next couple of days that will include updates to nearly every map in the mod. These updates will range from lighting changes to completely new small sections being added to some.
I'm unaware if this will wipe peoples work on the maps in their campaigns and if it does I apologize for the inconvenience.

更新:2019年1月2日 @ 18時23分

更新:2018年12月30日 @ 12時38分

Fixed the light flashing! I had an extra 0 on a few of the light sources radius and they were overlapping each other over and over.

更新:2018年12月29日 @ 18時41分

There is some major light flashing going on in the new map... I'm not sure what is causing it but I'm looking into it, until then feel free to use with some caution.

更新:2018年12月29日 @ 17時46分

Added map

The Lost Archives - A old library / research center burried under the sands. This dungeon is supposed to be where the large door in Sieeth leads to.

更新:2018年12月27日 @ 17時06分

Added Map

Tree Root Grotto - A simple and fairly short dungeon map meant to be set beneath the Red Forest Grove in the Balint Wildlands

更新:2018年12月23日 @ 17時41分

Added map

Bandit Fort - A multi level dungeon ending in a boss fight against a spider. This dungeon is meant to connect to the ruins on the mountain in the Balint Wildlands.

更新:2018年12月23日 @ 17時14分

更新:2018年12月21日 @ 21時42分

Added map

The Black Temple

更新:2018年12月19日 @ 18時52分

OKAY.
I am so sorry for the update spam today, but there for some reason there are skills the kraken and the tentacles cant use in the engine, so I wasn't seeing the broken animations or anything until I tested in game. So its all good now, the Kraken arena is ready for use.
The goal of this was supposed to be an area where a sort of "ritual" takes place where you have you use the buttons to make the kraken vulnerable so you can kill it. Obviously this takes some GM mode finesse but the base of the area is ready to go.