Divinity: Original Sin 2

Divinity: Original Sin 2

WotV Campaign Pack - 37 Maps, mobs, and skills (DE)
Näytetään 11–20 / 53
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Päivitys: 2.1.2019 klo 18.40

Added map

High Top Hold - An old stone manor on a cliff, features a basement research area and lots of cobwebs.

!WARNING!
A pack wide update will be happening in the next couple of days that will include updates to nearly every map in the mod. These updates will range from lighting changes to completely new small sections being added to some.
I'm unaware if this will wipe peoples work on the maps in their campaigns and if it does I apologize for the inconvenience.

Päivitys: 2.1.2019 klo 18.23

Päivitys: 30.12.2018 klo 12.38

Fixed the light flashing! I had an extra 0 on a few of the light sources radius and they were overlapping each other over and over.

Päivitys: 29.12.2018 klo 18.41

There is some major light flashing going on in the new map... I'm not sure what is causing it but I'm looking into it, until then feel free to use with some caution.

Päivitys: 29.12.2018 klo 17.46

Added map

The Lost Archives - A old library / research center burried under the sands. This dungeon is supposed to be where the large door in Sieeth leads to.

Päivitys: 27.12.2018 klo 17.06

Added Map

Tree Root Grotto - A simple and fairly short dungeon map meant to be set beneath the Red Forest Grove in the Balint Wildlands

Päivitys: 23.12.2018 klo 17.41

Added map

Bandit Fort - A multi level dungeon ending in a boss fight against a spider. This dungeon is meant to connect to the ruins on the mountain in the Balint Wildlands.

Päivitys: 23.12.2018 klo 17.14

Päivitys: 21.12.2018 klo 21.42

Added map

The Black Temple

Päivitys: 19.12.2018 klo 18.52

OKAY.
I am so sorry for the update spam today, but there for some reason there are skills the kraken and the tentacles cant use in the engine, so I wasn't seeing the broken animations or anything until I tested in game. So its all good now, the Kraken arena is ready for use.
The goal of this was supposed to be an area where a sort of "ritual" takes place where you have you use the buttons to make the kraken vulnerable so you can kill it. Obviously this takes some GM mode finesse but the base of the area is ready to go.